All versions
3.0.1-neoforge
Release
Lockout Bingo 3.0.1 for NeoForgelast month 68
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
A minor update for version 3.0. This update contains several changes, optimizations, and a new rule setting.
Goal Changes
- Breed Camels goal now searches for a Desert biome for selection
- Added distance traveled by Happy Ghast and Nautilus to the Travel 1k by Vehicle goal
- Fishing goals are now much easier, now only needing to catch 1 or 10 fish
New Game Setting
filter_search_origin: Set the coordinates at which the seed searching should originate from (default: 0, 0, 0). It is from this point where the mod will also search for biomes and structures to decide a goal's selection on the board based on the filter's range.
Changes
- While frozen, players can no longer attempt to sprint
- Seed cache containing biome and structure locations in the world is now always cleared before caching again
- Heavily optimized the biome search function, so the initial wait when starting the first game in a world should take half the time it took previously
- Improved how Goal Tags are used to filter for goals
- Removed unnecessary structure tags
Bug Fixes
- Fixed an issue where a player joining a world, after a game has ended, would not be able to move
- Fixed accidentally resetting a player's inventory and stats on the client-side whenever rejoining a server with a game running
- This would cause a "ghost inventory" whenever a player rejoined the server, which is now fixed
- Fixed several null usage cases
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:G3kZ4E8g:tPJxKenl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:G3kZ4E8g:tPJxKenl"
}

