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1.5.1
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π΅οΈ LogicSense - Latest Update Changelog
π Added
Mob-Specific Blood & Bone Decals: Added customized visual textures on the ground for blood stains and broken bones, colored dynamically based on the mob type.
Manual & Environmental Cleaning:
Blood stains/corpses now persist on the ground for 15 seconds.
Players can now right-click blood stains with a Brush to instantly clean them up.
Water contact and snow naturally wash/clear blood spatters away.
Investigation SFX: Added a new audio cue ("Huh?") for humanied mobs entering the confused/investigating state.
π Changed & Tweaked
Adjusted corpse and blood stain despawn timer to 15 seconds for balanced stealth gameplay and evidence management.
π Fixed Explosion Behavior: Fixed issues with explosion sound detection and guard reaction radii.
Mob Vision Bugs: Patched line-of-sight and vision calculation glitches. Group Alarm Cascade: Fixed bugs affecting mob group alerts and visual warning triggers.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XQcuKTss:J27CIT4Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XQcuKTss:J27CIT4Q"
}

