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1.5.2
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π₯ LogicSense - Visuals, Sound, SFX & AI Overhaul Update!
β¨ NEW FEATURES & MECHANICS:
π― Body Exposure Line-of-Sight: Vision checks now evaluate body exposure (head, torso, shoulders, feet) through partial cover.
π¨ Dynamic Mob Blood & Bone Decals: Custom blood spatters & bone fracture visuals on the ground with unique mob colors.
π§Ή Corpse & Blood Cleanup System: Blood/corpses decay faster on soft blocks (wool/hay), wash away in rain, burn in fire, or clean instantly with a Brush (Right-Click).
π―οΈ Torch Guard (Guards & Illagers): Guard & Illager mobs dynamically illuminate dark areas around themselves while searching/patrolling (extinguished by rain/water).
π₯· Sneaky Sprint Enchantment: Rare boot treasure enchantment that completely silences sprinting footsteps.
π― Faction Alert Horn SFX: Added custom alert horn sound effects when group alarms trigger (unique horn SFX for Village Allies vs Illager Factions).
β "Huh?" Confusion SFX: Added new custom sound effects when humanoid mobs get suspicious during investigation.
π§ AI & BALANCE ADJUSTMENTS:
π©Έ Smell System Masking: Water now completely blocks scent detection, and rain reduces smell reach.
π‘ Smart Civilian Shelter: Improved Villager pathfinding priorities (Home Beds -> Guards -> Shelter -> Flee).
π οΈ BUG FIXES & POLISH:
π§Ή Fixed visual glitch where corpse decals would render floating in the air.
π‘ Improved Villager spawning logic and shelter navigation.
π₯ Fixed explosion reaction calculation and crater inspection behaviors.
ποΈ Resolved vision calculation glitches.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XQcuKTss:iSp6vBSN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XQcuKTss:iSp6vBSN"
}

