1.0.1
Compatibility
Changes
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LoginMe
A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity — all in a single JAR.
Features
- Register and login system with
/registerand/login - Passwords hashed with SHA-256 + random salt per player — never stored in plaintext
- Offline session cache — players don't need to re-login after briefly disconnecting
- Full movement, chat, and command restrictions until authenticated
- Blindness effect applied to unauthenticated players
- Login timeout on proxy (auto-kick if not logged in within X seconds)
- Session sharing — login once at the proxy, stays logged in across all backend servers
- No external database required — uses a simple flat file (
players.dat)
Compatibility
| Platform | Supported |
|---|---|
| Bukkit / Spigot | ✅ |
| Paper / Purpur | ✅ |
| Folia | ✅ |
| BungeeCord / Waterfall | ✅ |
| Velocity | ✅ |
Minecraft version: 1.21.1+
Installation
Standalone (Paper/Spigot only, no proxy):
Drop LoginMe.jar into your server's plugins/ folder and restart.
With proxy (BungeeCord / Velocity):
Drop LoginMe.jar into both the proxy plugins/ folder and every backend server's plugins/ folder. The proxy handles authentication and shares the session to backend servers automatically.
Commands
| Command | Description |
|---|---|
/login <password> |
Login to your account |
/register <password> <confirm> |
Create an account |
/reg <password> <confirm> |
Alias for /register |
Configuration
Located at plugins/LoginMe/config.yml:
prefix: "&7[&bLoginMe&7] "
# How long to keep a session after a player disconnects
# Supports: s (seconds), m (minutes), h (hours), d (days)
offline-cache-duration: "5m"
# Proxy only: kick player if not logged in within this time after joining
login-timeout: "60s"
messages:
login-success: "&aLogin successful!"
already-logged-in: "&cYou are already logged in!"
not-registered: "&cYou are not registered! Use /register <password> <confirm>"
login-usage: "&cUsage: /login <password>"
wrong-password: "&cWrong password!"
register-success: "&aRegister successful!"
already-registered: "&cYou are already registered! Use /login <password>"
register-usage: "&cUsage: /register <password> <confirm>"
password-mismatch: "&cPasswords do not match!"
please-login: "&ePlease login with /login <password>"
please-register: "&ePlease register with /register <password> <confirm>"
must-login-first: "&cYou must login first!"
must-login-chat: "&cYou must login first to chat!"
login-timeout: "&cLogin timeout! Please reconnect and login."
titles:
login-success: "&aLogin Successful!"
login-success-subtitle: "&7Welcome back!"
register-success: "&aRegister Successful!"
register-success-subtitle: "&7Please login with /login <password>"
All messages support & color codes.
Data Storage
Player data is stored in plugins/LoginMe/players.dat. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but should not be edited manually.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kbUCkuFX:JEUbXjEt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kbUCkuFX:JEUbXjEt"
}

