Tags
Creators
Details
Licensed MIT
Published 8 months ago
Updated 4 hours ago
All versions
0.7.4+mc26.2.neoforge
Release
Logistics v0.7.4 for neoforge 26.22 months ago 27
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client and server
Changes
0.7.4 (2026-06-21)
⚠ BREAKING CHANGES
- energy: logistics pipe operations consume power (#465)
- energy: Logistics pipes now require power from an adjacent Battery. Existing networks stop routing/supplying/crafting — and drop items already in transit — until a charged Battery is connected.
chore
- build: update to released MC 26.2 with official NeoForge beta (#525) (d9b9daa)
- core: force version bump (f83dafc)
Added
- api: add loader-independent API for cross-mod fluid integration (#516) (bc46019)
- automation: add configurable laser quarry chunk loading (#536) (2095caf)
- automation: show laser quarry status in the Jade HUD (#498) (0beaace)
- automation: show macerator and kiln progress in the Jade HUD (#499) (9d9944e)
- compat: integrate Jade and remove the built-in probe (3979277)
- core: grant ore XP when macerating metal and apatite ores (#555) (0adb9a7)
- energy: add a Battery block to power logistics networks (a711b09)
- energy: logistics pipe operations consume power (#465) (a711b09)
- energy: show power diagnostics in the Jade HUD (#497) (b720220)
- pipes: add copper fluid pipe oxidation and fluid pipe marking (#520) (dda9508)
- pipes: add fluid pipes, tanks, and powered fluid extraction (#511) (c04a76a)
- pipes: add fluid pump (#537) (2dfdc3b)
- pipes: show pipe contents in the Jade HUD (#500) (b53ee0c)
- pipes: show pipe module status in the Jade HUD (#493) (86b7f72)
- ui: color logistics pipes green when powered, red when not (#469) (d9f9d60)
Fixed
- automation: add missing macerator recipes for obsidian, netherite, and metal blocks (#554) (f5b7304)
- automation: stop the macerator from trying to load other mods' recipes (#473) (f347495)
- compat: hide fluid extractor energy in Jade (#533) (441669e)
- energy: add crafting recipe for battery (#510) (a101ad3)
- energy: fix crash when cables power machines from other mods (#556) (56f1d44)
- energy: make engines visibly change color with heat stage (#482) (681de24)
- neoforge: correct energy bridge insert/extract accounting (e10bdfe)
- neoforge: fix startup crash when JEI is on the classpath (#453) (d45efef)
- pipes: apply config changes to modules installed in a chassis (#504) (19b2a61), closes #494
- pipes: fix fluid pipe drain flicker (#532) (eec7f47)
- ui: fix glass tank capacity overlay with held items (#534) (bbe20d4)
Improved
- automation: reduce memory and load time for machine rendering (f858416)
- automation: reduce memory and load time for machine rendering (#451) (f858416)
- energy: reduce memory and load time for cable rendering (#449) (1adf690)
- pipes: reduce memory and load time for pipe rendering (c0bb14f)
- pipes: reduce memory and load time for pipe rendering (#450) (c0bb14f)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cyW2SS1x:zsaICqk7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cyW2SS1x:zsaICqk7"
}

