All versions
1.1.0+mod
Release
Balanceing and Tweaking Stuff4 months ago 24
Compatibility
Minecraft: Java Edition
1.21.7ā1.21.8
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Changes
Balancings
- Wardens will now always drop 3-6 diamonds and a Silence Armor Trim(instead of just a coinflip of either one). They also drop a more consistent amount of echo shards 17-21
- Removed Bundles and Potatoes from Wandering Trader loot, they were kinda just filler for no reason. They also drop emeralds more consistently now.
- Villagers will no longer drop potatoes either, what was my deal with potatoes.
- Added tnt as possible building block loot in Jungle Pyramids
- Jungle Pyramid Chests will always have 2 enchanted books with either feather falling, looting, thorns, punch, sharpness, or knockback.
- Removed all Seeds from trail ruins common loot, added Raw Copper and Iron blocks as possible(but rarer) loot.
- Removed Gold nuggets from Piglin Brute loot table and made netherite scraps have way more common. (they arent renewable/farmable in vanilla so this isnt as broken as you might think)
- Goats now drop cooked meat when on fire or killed with a firey enchant.
- Armor found in Nether Fortess Chests is now normally a bit broken at around 30-100% health.
- Nether Fortress Chests can now have 0-2 enchanted books with either fire protection, flame, fire aspect, mending, unbreaking, or protection.
- Lowered Diamond Amount in Endcities, if you really want alot of diamonds go mining.
- Removed Sticks in desert well archeaology loot, swapped gold nuggets for gold ingots.
- Made Husks drop less rotten flesh since they were dropping like 5 for some reason.
- Remade Desert Pyramid Loot, look at it in the description for more details. Basically less trash, no diamonds, more varied loot, always a dune trim, and enchanted books.
Yeah just some balancieng changes and fixing things yeah.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:r7kr0kd6:bzTKxbMa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:r7kr0kd6:bzTKxbMa"
}

