Compatibility
Minecraft: Java Edition
1.16.5
Platforms
Supported environments
Details
Licensed ARR
Published last year
Updated 5 days ago
Changelog
(Beta 1.8.0)
- Blocks
- Added Cargon Dwarven Door
- Added Cracked Stone Pillar Slabs
- Added Cracked Stone Pillars
- Added Edhelvir Crystal Chandeliers
- Added Glowstone Crystal Chandeliers
- Added Gulduril Crystal Chandeliers
- Added Luigon Dwarven Door
- Added the ability to right-click with shears to Dead Vines and Willow Vines to stop it from growing
- Dirt Slabs can now turn into Grass Path slabs by shoveling
- Fixed Crossed Wattle and Daub not being flammable
- Fixed Fur Carpets not being flammable
- Fixed Fur Walls not being flammable
- Fixed Mordor Moss Vines not being flammable
- Fixed Wattle and Daub Pillar not being flammable
- Fixed Wool/Fur Stairs not being flammable
- Fixed Wool/Fur slabs not being flammable
- Grass Slabs can now turn into Grass Path slabs by shoveling
- Grass and Grass path slabs now have two model types, a vanilla (literally) half slab variant, and a full texture variant as they did before. (Clicking and/or shift-clicking with a shovel will alternate the texture)
- Large Pots can now have items placed inside them (similar to 1.20 pots item storing functionality)
- Ported (Stone) Dwarven Door
- Ported Blue Dwarven Chandelier
- Ported Dwarven Bed
- Ported Dwarven Chandelier
- Ported Stone Engraving (writing on stones with chisel)
- Raised the light level of crystal chandeliers 15->17
- Renamed Mordor Moss Vines to Dead Moss Vines
- Stone Engravings now have 8 lines, as opposed to 4 in vanilla and legacy(?)
- Commands
- Added lotr_enchant, lotr_modifier, lotrExtendedModifiers commands (aliases)
- Added /lotrExtendedTrigger to trigger extended events such as wandering trader spawning
- Compatibility
- Fixed the crafting table crash with the JEI-Lotr plugin for JEI (once 1.8.0 releases, there will be no need to use the custom JEI-Lotr build we made)
- Fixed compatibility with the “Huge Structure Blocks” and “Structure Expansion” mods
- Config
- Added a client config setting to allow disabling the Extended client version check
- Added a client config setting to allow enable/disable EvE between owned hired units
- Added a client config setting to disable the broken JEI-lotr version check (remove the login spam)
- Entities
- Added Blue Mountains Bartenders
- Added Bree Hobbit Potters
- Added backend support for most NPC types to be potentially hireable in the future
- Added dedicated namebanks for blue dwarves
- Fixed Bree Brewers not being aligned to Bree (they now require alignment to trade)
- Fixed Bree Sheriffs not carrying Bree Sheilds
- Fixed Dwarf, Elf, Orc, and Hobbit traders rendering coins in offhand, even if they are equipped with an item in their offhand
- Fixed a Renewed bug where Hobbits don’t run from Wargs
- Fixed a rare bug that caused captains to be hireable by players
- Fixed units prioritizing following their owner over their current combat target
- Fixed wandering traders not despawning since 1.7.4? (This will also retroactively fix older traders to despawn once more)
- Ported Blue Dwarven Commanders
- Ported Blue Dwarven Miners
- Ported Blue Dwarven Smiths
- Ported Bree Hobbit Bakers
- Ported Bree Hobbit Brewers
- Ported Bree Hobbit Butchers
- Ported Bree Hobbit Florists
- Ported Bree Hobbit Innkeepers
- Ported Dwarven Commanders
- Ported Dwarven Miners
- Ported Dwarven Smiths
- Re-worked the entire hired unit backend system
- Removed dedicated hired unit entity types
- Units now stop stationary mode when attacked and stand again when out of combat
- Features
- Ported Bane Modifiers (weapons can get extra damage against a race after killing many of that race)
- GUI
- Fixed text sometimes overflowing buttons in the captain’s unit hiring menu
- Hired Units
- Added 11 missing hired unit types to current in-game captains
- Captains can now offer multiple unit types to be hired
- Fixed hired units dropping double equipment items on death
- Fixed player inventory items being deleted when shift-clicking items into a hired unit’s equipment inventory
- Modified hired unit follow distances to be more similar to legacy distances and teleport logic
- Items
- Added Blue Dwarven Shield
- Added Ranger Bows (legacy bow, craftable version)
- Added the ability to edit engravings (like how latest MC allows for editing signs)
- Ported Blue Dwarven Throwing Axe
- Ported Bronze Throwing Axe
- Ported Dwarven Throwing Axe
- Ported Iron Throwing Axe
- Ported Lossarnach Throwing Axe
- Ported chisel’s functionality to write on blocks
- Localization
- Added all-new speechbanks for the dwarves of the Blue Mountains
- Fixed the lotrExtendedInfo command not being localized
- Simplified hired unit keys to reduce the shear amount of duplicate translations
- Updated Chinese (zh_tw) and Russian (ru_ru) translations
- Loot Tables
- Large Pots and Bookshelves can now have loot-tables be set
- Misc
- Added 1 new secret advancement in Extended (3 currently)
- Added 117 advancements from Legacy (51.2% currently ported)
- Added 5 new advancements in Extended (28 currently)
- Added Dorwinion, Near Harad, Rhun, and some missed advancements
- Added recipes for Dead Moss Vines (formerly Mordor Moss Vines) and Birdcages
- Added support for crafting tables and furnace use and craft advancements
- Fixed the Minecraft bug in the Advancement screen that causes the change pages buttons to never show in Vanilla (1.12.2->1.21.7+) (should show if more than 26 advancement categories are present)
- Textures
- All-new textures for birdcages, dwarven chandeliers, throwing axes, dwarven beds, crucible, crystal chandeliers, large pots, and dead moss vines
- Blue Dwarven Shields now have an all-new model and texture
- Crystal Chandelier rendering differences between with/without Optfine
- Renewed the Blue Mountains male dwarf textures
- Trading
- Added better trade pool price validation
- Clients now know if traders won’t trade because you are in pvp with then (in addition to not having enough alignment)
- Fixed 6 instances of buy-low sell-high trades
- Fixed traders not trading proper quantities of items
- Fixed two player inventory related coin duplication bugs during trading
- Reduced the sell price of white fur and removed a duplicate Bree smith trade
- Sounds
- Added all-new sounds for when Items are placed in the Large Pot
- New horn sounds
- Structures
- Added 4 types of Blue Mountain Smithies
- Added 9 types of Blue Mountain Strongholds
- Added Blue Mountain Dwarven Settlements
- Added/Ported Blue Mountain Mines
- Added 50% chance for Bree Sheriff to spawn in Village Manors
- Added a flag-driven system to add more settings to our custom Jigsaw Pieces
- Added structure template support for adding foundations to structures on spawn (should make structures spawn more naturally in the world, sort of how legacy handled it)
- Added structure template support for structure horizontal and vertical shifting
- Fixed a bree hamlet sign not being processed
- Fixed entity spawners not spawning entities if player is teleported to the location on the spawner’s first tick
- Fixed structure pieces (like mines) being able to spawn above the ground
- Fixed some hobbit structures being submersible
- Fixed structure foundations not always spawning
- Hid the name of entity spawners in structures in creative
- Once and for all fixed structures spawning underwater (might still have rare edge cases, report them if found)
- Rewrote structure foundation generator to work on any piece
- WorldGen
- Added Lapiz Ore to the Blue Mountains
- Added Maple trees to the Shire
- Fixed Willow Vines not spawning on Willow Trees
- Made Luigon the main stone type, and stone as the blobs in the Blue Mountains