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All versions
1.8.0
Beta
LOTR: Renewed Extended Beta 1.8.0last year 276
Uploaded by
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
(Beta 1.8.0)
- Blocks
- Added Cargon Dwarven Door
- Added Cracked Stone Pillar Slabs
- Added Cracked Stone Pillars
- Added Edhelvir Crystal Chandeliers
- Added Glowstone Crystal Chandeliers
- Added Gulduril Crystal Chandeliers
- Added Luigon Dwarven Door
- Added the ability to right-click with shears to Dead Vines and Willow Vines to stop it from growing
- Dirt Slabs can now turn into Grass Path slabs by shoveling
- Fixed Crossed Wattle and Daub not being flammable
- Fixed Fur Carpets not being flammable
- Fixed Fur Walls not being flammable
- Fixed Mordor Moss Vines not being flammable
- Fixed Wattle and Daub Pillar not being flammable
- Fixed Wool/Fur Stairs not being flammable
- Fixed Wool/Fur slabs not being flammable
- Grass Slabs can now turn into Grass Path slabs by shoveling
- Grass and Grass path slabs now have two model types, a vanilla (literally) half slab variant, and a full texture variant as they did before. (Clicking and/or shift-clicking with a shovel will alternate the texture)
- Large Pots can now have items placed inside them (similar to 1.20 pots item storing functionality)
- Ported (Stone) Dwarven Door
- Ported Blue Dwarven Chandelier
- Ported Dwarven Bed
- Ported Dwarven Chandelier
- Ported Stone Engraving (writing on stones with chisel)
- Raised the light level of crystal chandeliers 15->17
- Renamed Mordor Moss Vines to Dead Moss Vines
- Stone Engravings now have 8 lines, as opposed to 4 in vanilla and legacy(?)
- Commands
- Added lotr_enchant, lotr_modifier, lotrExtendedModifiers commands (aliases)
- Added /lotrExtendedTrigger to trigger extended events such as wandering trader spawning
- Compatibility
- Fixed the crafting table crash with the JEI-Lotr plugin for JEI (once 1.8.0 releases, there will be no need to use the custom JEI-Lotr build we made)
- Fixed compatibility with the “Huge Structure Blocks” and “Structure Expansion” mods
- Config
- Added a client config setting to allow disabling the Extended client version check
- Added a client config setting to allow enable/disable EvE between owned hired units
- Added a client config setting to disable the broken JEI-lotr version check (remove the login spam)
- Entities
- Added Blue Mountains Bartenders
- Added Bree Hobbit Potters
- Added backend support for most NPC types to be potentially hireable in the future
- Added dedicated namebanks for blue dwarves
- Fixed Bree Brewers not being aligned to Bree (they now require alignment to trade)
- Fixed Bree Sheriffs not carrying Bree Sheilds
- Fixed Dwarf, Elf, Orc, and Hobbit traders rendering coins in offhand, even if they are equipped with an item in their offhand
- Fixed a Renewed bug where Hobbits don’t run from Wargs
- Fixed a rare bug that caused captains to be hireable by players
- Fixed units prioritizing following their owner over their current combat target
- Fixed wandering traders not despawning since 1.7.4? (This will also retroactively fix older traders to despawn once more)
- Ported Blue Dwarven Commanders
- Ported Blue Dwarven Miners
- Ported Blue Dwarven Smiths
- Ported Bree Hobbit Bakers
- Ported Bree Hobbit Brewers
- Ported Bree Hobbit Butchers
- Ported Bree Hobbit Florists
- Ported Bree Hobbit Innkeepers
- Ported Dwarven Commanders
- Ported Dwarven Miners
- Ported Dwarven Smiths
- Re-worked the entire hired unit backend system
- Removed dedicated hired unit entity types
- Units now stop stationary mode when attacked and stand again when out of combat
- Features
- Ported Bane Modifiers (weapons can get extra damage against a race after killing many of that race)
- GUI
- Fixed text sometimes overflowing buttons in the captain’s unit hiring menu
- Hired Units
- Added 11 missing hired unit types to current in-game captains
- Captains can now offer multiple unit types to be hired
- Fixed hired units dropping double equipment items on death
- Fixed player inventory items being deleted when shift-clicking items into a hired unit’s equipment inventory
- Modified hired unit follow distances to be more similar to legacy distances and teleport logic
- Items
- Added Blue Dwarven Shield
- Added Ranger Bows (legacy bow, craftable version)
- Added the ability to edit engravings (like how latest MC allows for editing signs)
- Ported Blue Dwarven Throwing Axe
- Ported Bronze Throwing Axe
- Ported Dwarven Throwing Axe
- Ported Iron Throwing Axe
- Ported Lossarnach Throwing Axe
- Ported chisel’s functionality to write on blocks
- Localization
- Added all-new speechbanks for the dwarves of the Blue Mountains
- Fixed the lotrExtendedInfo command not being localized
- Simplified hired unit keys to reduce the shear amount of duplicate translations
- Updated Chinese (zh_tw) and Russian (ru_ru) translations
- Loot Tables
- Large Pots and Bookshelves can now have loot-tables be set
- Misc
- Added 1 new secret advancement in Extended (3 currently)
- Added 117 advancements from Legacy (51.2% currently ported)
- Added 5 new advancements in Extended (28 currently)
- Added Dorwinion, Near Harad, Rhun, and some missed advancements
- Added recipes for Dead Moss Vines (formerly Mordor Moss Vines) and Birdcages
- Added support for crafting tables and furnace use and craft advancements
- Fixed the Minecraft bug in the Advancement screen that causes the change pages buttons to never show in Vanilla (1.12.2->1.21.7+) (should show if more than 26 advancement categories are present)
- Textures
- All-new textures for birdcages, dwarven chandeliers, throwing axes, dwarven beds, crucible, crystal chandeliers, large pots, and dead moss vines
- Blue Dwarven Shields now have an all-new model and texture
- Crystal Chandelier rendering differences between with/without Optfine
- Renewed the Blue Mountains male dwarf textures
- Trading
- Added better trade pool price validation
- Clients now know if traders won’t trade because you are in pvp with then (in addition to not having enough alignment)
- Fixed 6 instances of buy-low sell-high trades
- Fixed traders not trading proper quantities of items
- Fixed two player inventory related coin duplication bugs during trading
- Reduced the sell price of white fur and removed a duplicate Bree smith trade
- Sounds
- Added all-new sounds for when Items are placed in the Large Pot
- New horn sounds
- Structures
- Added 4 types of Blue Mountain Smithies
- Added 9 types of Blue Mountain Strongholds
- Added Blue Mountain Dwarven Settlements
- Added/Ported Blue Mountain Mines
- Added 50% chance for Bree Sheriff to spawn in Village Manors
- Added a flag-driven system to add more settings to our custom Jigsaw Pieces
- Added structure template support for adding foundations to structures on spawn (should make structures spawn more naturally in the world, sort of how legacy handled it)
- Added structure template support for structure horizontal and vertical shifting
- Fixed a bree hamlet sign not being processed
- Fixed entity spawners not spawning entities if player is teleported to the location on the spawner’s first tick
- Fixed structure pieces (like mines) being able to spawn above the ground
- Fixed some hobbit structures being submersible
- Fixed structure foundations not always spawning
- Hid the name of entity spawners in structures in creative
- Once and for all fixed structures spawning underwater (might still have rare edge cases, report them if found)
- Rewrote structure foundation generator to work on any piece
- WorldGen
- Added Lapiz Ore to the Blue Mountains
- Added Maple trees to the Shire
- Fixed Willow Vines not spawning on Willow Trees
- Made Luigon the main stone type, and stone as the blobs in the Blue Mountains
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wZ92Khcg:GX3HsjvB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wZ92Khcg:GX3HsjvB"
}

