Tags
Creators
Details
All versions
1.7.2
Beta
LOTR: Renewed Extended Beta 1.7.22 years ago 264
Uploaded by
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
(Beta 1.7.2) (Third update in the Bree-Land release cycle)
- Blocks
- Fixed Axes not mining Wattle and Daub blocks faster
- Ported Bree-land Banner
- Config
- Changed structureBlockOutlineViewDistance option from a float to an integer (will cause the value to reset to default)
- Entities
- Added Hireable Gundabad Orc Units
- Added Hireable Dunedain Ranger Units
- Fixed Structure Entity spawners not rendering debug viewer when in dev mode
- Ported Gundabad Chieftains
- Ported Ranger of the North Captains
- Hired Units
- Added a Datapack driven system for defining hired units (localization strings, coin cost, pledge requirements, alignment threshold, base gear pools) (This enable modpacks or servers to tweak hired unit parameters)
- Added a new setting in the options menu to toggle FriendlyFire with hired units owned by the player
- Fixed some compatibility issues with LOTR: Companions (for R+E1.7.2 + future companions update)
- Fixed units Friendly Fire not respecting fellowship FriendlyFire settings
- Fixed units being immune to ally (own) arrows or self lit TNT (enableable via PvHU setting)
- Fixed units health bars not hiding when F1 is pressed (hideGui)
- Fixed units not Fast Traveling with their owner
- Fixed units not being damaged by owners when Friendly Fire was enabled (enableable via PvHU setting now)
- Fixed units not dropping player supplied equipment when killed.
- Fixed units not dropping their 9-slot inventory when killed
- Fixed units reviving themselves with passive healing after death. (becoming undead)
- Fixed units teleporting onto non-solid or invalid blocks
- Fixed units teleporting while in mid air
- Made base equipment not render in inventory when player equipped armor is present
- Units can now equip skulls, player heads, pumpkins (all 3 variants), and elytra (visual only)
- Items
- Added Bree Shields
- Added a Bree Banner Pattern
- Added a Hobbit Banner Pattern
- Buffed Morgul Armor to balance it because it does not have the weapon breaking feature
- Fixed shears not shearing some blocks faster
- Nerfed Taurethrim armor stats to align with legacy values
- Localization
- Added an initial Bosnian language translation (bs_ba) (Bosanski (Bosna i Hercegovina))
- Added an initial Croatian language translation (hr_hr) (Hrvatski (Hrvatska))
- Added an initial French language translation (fr_fr) (Français (France))
- Added an initial Serbian (Latin) language translation (sr_cs) (Srpski (Srbija))
- Added localization support for all the hired unit inventory strings
- Fixed Bree-land strings using Bree-Land
- Updated Chinese (Taiwan; Mandarin) translation (zh_tw) (繁體中文 (台灣))
- Updated Renewed’s Chinese (Taiwan) speechbank translations (zh_tw) (繁體中文 (台灣))
- Updated Renewed’s Chinese (Taiwan) translation (zh_tw) (繁體中文 (台灣))
- Loot Tables
- Fixed Bree Hamlets chests sometimes spawning with 25+ bows in a chest
- Misc
- Added Gemstone grinding to the Stone Grinder (Ores->Gems for Extended, Renewed, and Vanilla gems)
- Added chair denied status debug logging to troubleshoot player issues
- Fixed Stone Grinder turning bricks into bricks
- Fixed several items being in the wrong creative tabs
- Fixed two Rohan advancements having flipped names
- Renewed Patches
- Fixed a bug where player alignment bars render even if Team disallows nameplate rendering
- Potentially fixed the elusive (Drystone/WattleDaub) connected texture crash (Thanks to everyone who reported this issue, was I was able to track down the potential issue that was causing it, TLDR: Java 9+ changed some things that caused texture queries to sometimes conflict causing a ConcurrentModificationException)
- Textures
- Added an all new designed Bree Banner and Shield texture
- Reworked the leather hat model
- Updated Dunedain Shield texture
- Trading
- Fixed Oddment Collectors selling vanilla emeralds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wZ92Khcg:LBSqIaXK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wZ92Khcg:LBSqIaXK"
}

