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All versions
1.7.3
Beta
LOTR: Renewed Extended Beta 1.7.3last year 251
Uploaded by
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
(Beta 1.7.3) (Fourth update in the Bree-Land release cycle)
- Biomes
- Added Barrow Downs River (replaces rivers in the barrow downs to fix immersion breaking water color changes)
- Blocks
- Added Crucible (only a placeholder for now)
- Added Stripped Willow Branch
- Added Stripped Willow Log
- Added Stripped Willow Log Slab
- Added Stripped Willow Wood
- Added Stripped Willow Wood Slab
- Added Stripped Willow Wood Stairs
- Added Willow Branch
- Added Willow Button
- Added Willow Log Slab
- Added Willow Pressure Plate
- Added Willow Sign
- Added Willow Wood Slab
- Added Willow Wood Stairs
- Fixed large pots not having plant particles (like pipeweed)
- Ported Fallen Willow Leaves
- Ported Willow Beam
- Ported Willow Beam Slab
- Ported Willow Door
- Ported Willow Fence
- Ported Willow Fence Gate
- Ported Willow Leaves
- Ported Willow Log
- Ported Willow Planks
- Ported Willow Sapling
- Ported Willow Slab
- Ported Willow Stairs
- Ported Willow Trapdoor
- Ported Willow Vines
- Renamed Berry Plants and Bushes to Berry Hedges and Bushes respectively
- Standing banners can now be waterlogged
- Config
- Added a server config setting to disable Fast Travel to Default Waypoints
- Added a server config setting to disable Fast Travel to Custom Waypoints
- Added a server config setting to set dripstone damage fall height (because entities would receive damage of a heart for even a fall of 0.01 blocks)
- Added a client Hired Unit Death Messages setting to the client settings menu
- Added a client High Contrast Messages setting to the client settings menu
- Entities
- Added Bree-land Cheesemonger
- Added Bree-land Leatherworker
- Added Bree-land Stablemaster
- Added J. R. R. Tolkien
- Fixed Bree Guards not holding Bree shields
- Fixed Tolkien spawning list resetting on every server restart
- Fixed a client crash when rendering rangers with custom helmets (like leather hats)
- Fixed several entities using wrong skin overrides (textures)
- Fixed some entities not having correct health set
- Fixed wandering traders being able to spawn on slabs, stairs, and leaves
- Made captains non-aggressive like legacy
- Ported Bree-land Baker
- Ported Bree-land Brewer
- Ported Bree-land Butcher
- Ported Bree-land Florist
- Ported Bree-land Innkeeper
- Ported Bree-land Lumberman
- Ported Bree-land Smith
- Ported Bree-land Stonemason
- Removed the interacting lock from captains
- GUI
- Added hover messages to the Coin Exchange menu
- Added warning colors to some banner perm settings to indicate dangerous perms
- Finished Coin Exchange menu stability overhaul
- Fixed some banner configuration tooltips not disappearing
- Made the Hired Unit equipment inventory ranged slot only show for applicable unit types (currently rangers)
- Re-worked the Hired Unit equipment inventory and added a dedicated ranged weapon slot
- Re-worked the entire settings menu (and added all client config settings to the settings menu (since Forge does not have the built-in mod config menu anymore))
- Simplified and fixed unit order selection buttons
- Hired Units
- Fixed only Bree Guards having a death message
- Fixed unit hired confirmation message only saying bree-land guard
- Units can now have multiple weapon types given by the player and specified in JSON
- Items
- Added Willow Boats
- Loot Tables
- Added 18 new chest loot-tables for bree village chests (as opposed to a single table for legacy bree chests)
- Added a separate loot table for hamlet guard houses from normal houses
- Removed coin drops from hired units
- Misc
- Added 1 new advancements in Extended (19 currently)
- Added 3 advancements from Legacy (33.6% currently ported)
- Fixed Large Pot and Large Flower Pot recipes (use brick items vs brick blocks)
- Fixed planks from slab and stair recipes requiring multiple different block ingredients
- Fixed wood recipes missing recipe "groups"
- Structures
- Added Bree Villages
- Added Building blacklisting (certain builds can now only spawn once in a structure)
- Added an all new Bree Village Stable and Orchard building
- Added the ability for irregular structure pieces to spawn (like road lamp posts)
- Backported Mc1.21 waterloggable jigsaw setting
- Backported structure max distance template option
- Made Gundabad Captain tents rarer
- Made captains that spawn at tents permanent, and captains that randomly spawn at camp centers disappear on death.
- Universally fixed structures sinking into water by a block in Middle Earth
- Trading
- Added Cooked Duck to the Blue Mountains Merchant buy pool
- Fixed players being to steal items from trader inventories
- Wandering traders for each biome now spawn at different rates
- Wandering traders can no longer spawn on leaves, stairs and slabs
- Textures
- Add random rotation to the models of Dirt, Coarse Dirt, Barren Dirt, Moss Blocks, Jungle Mud, and Packed Fur
- Finally fixed the derpy model for leather hats
- Fixed banners and beds having weird break particles
- WorldGen
- Added Willow Trees and made them only spawn near bodies of water
- Barrow Downs now spawn with a the new Barrow Downs River biome
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wZ92Khcg:XhUdbOo2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wZ92Khcg:XhUdbOo2"
}

