Tags
Creators
Details
All versions
1.9.1
Beta
LOTR: Renewed Extended Beta 1.9.110 months ago 454
Uploaded by
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
(Beta 1.9.1) (High Elves release cycle, Imladris lore structure & Eregion ruins)
- Blocks
- Added scroll/paper/maps/banner pattern to bookshelf slots
- Changed Chimney Pots to only very rarely produce embers
- Fixed placed a book not swinging the players hand
- Fixed placed a book taking two books
- Large Pots are now waterloggable
- Made bookshelves with filled inventory its own block
- Config
- Added a server config setting to disable Imladris lore structure
- Added a server config setting to disable bandit encounters
- Added a server config setting to disable fixed structures
- Added a server config setting to disable tolkien spawning
- Added a server config setting to disable wandering trader spawning
- Added a server config setting to enable decreased hunger exhaustion
- Entities
- Fixed Elrond not respawning when killed
- Fixed entity spawners debug render being offset
- Fixed entity spawners in structures being attackable in survival
- Fixed left handed NPCs still holding trade coins in the wrong hand
- Fixed sometimes every entity in render distance wanting to target any loaded bandit
- Fixed tamed boars participating in group agro against owner
- Replaced the targeting AI used by every NPC added by Extended
- Wargs eyes now glow
- Features
- Added Bell Ringing
- Added legacy decreased hunger level (fyi this was x0.3)
- Hired Units
- Fixed hired unit base item’s names showing in chat on kills
- Fixed hired units not targeting bandits
- Items
- Added Eregion armor
- Changed held horn rotation to face outward
- Fixed Rivendell bow not having a drawing animation
- Localization
- Added speechbanks for Elrond
- Fixed Lothlorien banner patterns not being accented (ó)
- Fixed thrown axes not having localized death messages
- Loot Tables
- NPCs can now rarely drop scrolls
- Misc
- Added 3 advancements from Legacy (52.6% currently ported)
- Added 5 new advancements in Extended (44 currently)
- Added 5 redstoneless recipes (dropper, dispenser, target block, note block, piston
- Modifiers
- Added the ability to reforge/repair lotr pipes
- Fixed armor uuid attributes not being unique (resulting in partial protection being applied)
- Fixed banes being earnable on any item
- Fixed books of true silver not applying on the anvil
- Fixed bow tooltips not applying modifiers
- Fixed bronze tier scrolls giving iron tier modifiers
- Fixed modifier scrolls granting stats when held
- Fixed modifiers granting stats on non-applicable items
- Fixed renaming non-repairable items
- Fixed sluggish modifier not working, granting x1.75 instead of x0.75
- Fixed vanilla bows not applying ranged launch speed factor
- Fixed vanilla bows not having tooltips
- Fixed vanilla fishing rod, bow, shears and crossbow not being reforgable
- Reduce anvil damage chance from 12% to 6%
- Reduce anvil item cost increase levels to legacy thresholds
- Structures
- Added Eregion Ruins
- Added Imladris lore build (The Last Homely House)
- Added better water checking algorithm for some structure spawning
- Added more animal spawning in some Bree structures
- Added stacked food for shire, bree and ranger plates
- Fix larger entities suffocating when spawning (horses in stables)
- Fixed Blue Mountain Settlement stairs allowing dirt to block doors
- Slightly increase rarity of Bree and Rivendell structures
- Updated all Rivendell structures with new blocks and designs
- Textures
- Fixed some banner pattern textures being pixel offset
- Trading
- Fixed an issue where loading an empty trade pools deletes the npc
- Fixed an issue where trade pools decrease the global trade pool index
- WorldGen
- Added sparse moors grass to Rivendell biome
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wZ92Khcg:zbdciasG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wZ92Khcg:zbdciasG"
}

