1.0.0-rc.2+1.21.4-quilt
Compatibility
Required content
Changes
If no bugs are found in this rc, we will fully release Luminance 1.0.
- Fixed Hand Depth. (Nettakrim)
- Added
luminance:aaantialias shader. (dannytaylor, Nettakrim) - Updated variable, and function names to be more relevant for the context of shader rendering. (dannytaylor)
- GAME -> UI, SCREEN_BACKGROUND -> UI_BACKGROUND, afterGameRender -> afterUiRender, afterScreenBackgroundRender -> afterUiBackgroundRender, afterHandRender -> afterVanillaPostEffectRender, afterWeatherRender -> afterFabulousRender
- Updated luminance json dataloader. (dannytaylor)
- "disable_game_rendertype" has been renamed to "disable_ui_rendertype".
- If "disable_ui_rendertype" cannot be found, it will check for "disable_game_rendertype", and "disable_screen_mode", before defaulting to false.
- "disable_game_rendertype" has been renamed to "disable_ui_rendertype".
_smoothuniforms now lerp with a nonlinear deltatime factor, such that they will be the same speed regardless of framerate. (Nettakrim)- changed default value for
luminance:post/scanlinesAmount uniform from 800 to 2 (it looks nearly identical but is in the range where it directly affects the size of the lines, instead of only working because of moire with pixels). (Nettakrim) - Added
luminance_camandluminance_cam_fractuniforms. (Nettakrim) - Added
luminance_clippinguniform that returns the near and far clipping planes, this allows linearizeDepth to be actually correct. (Nettakrim) - Updated the alpha slider used in the config screen to have it's own class. (it's functionally the same). (Nettakrim)
Developers note
There is currently a bug with our development environment that causes mod-loader specific classes to sometimes not be loaded, however this doesn't effect the final build.
After releasing v1.0, I'll work on a fix for this, which will also allow for a merged jar for both quilt and fabric - and eventually neoforge.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| luminance-common-1.0.0-rc.2.jar | Unknown | 458.77 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EBTw0O1c:FUjSzPYa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EBTw0O1c:FUjSzPYa"
}

