All versions
1.1.0-beta.1+fabric-1.21.11
Beta
[1.21.11] Luminance 1.1.0-beta.13 months ago 51
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Any compatible version
Changes
Please Note: This changelog might not contain all the changes (there's been alot), and our resource pack documentation is currently out of date.
- Updated to 1.21.11 (Nettakrim)
- Dynamic Uniforms now use namespaced identifiers. (Nettakrim)
luminance_alpha_smoothis nowluminance:alpha/smooth.
- Added and updated several shaders, and dynamic uniforms. (Nettakrim, dannytaylor)
- Fixed MC-307206. (Nettakrim)
- Remapped to Official Mappings in preparation for 26.1. (dannytaylor)
- Replaced RenderTypes with RenderLocations. (dannytaylor, Nettakrim)
- Mods can now register custom RenderLocations.
- ShaderTime now advances when paused or not in a world. (dannytaylor)
- We now use the raw tick progress.
- Updated Shader Dataloader. (dannytaylor)
- Replaced
disable_ui_rendertype/disable_game_rendertype/disable_screen_modewithfallback_over_ui. - Replaced
disable_ui_background_rendertypeswithfallback_under_ui. - Added
photosensitive.
- Replaced
- Added photosensitive callable to ShaderRender event. (dannytaylor)
- When true, shaders that have
photosensitiveenabled won't be rendered.
- When true, shaders that have
- Added Shader Stacks. (dannytaylor)
- This is nearly identical to the "Shader Pack" system from Perspective.
- This was moved into Luminance to allow for greater mod compatibility.
- This is nearly identical to the "Shader Pack" system from Perspective.
- Slowed down
minecraft:wobbleby four times. (Nettakrim)- This makes it alot easier on the eyes, at the cost of Mojang's artistic vision.
- Updated Attributions Screen. (dannytaylor)
Known Issues
- Hand Depth is not merged into the
minecraft:maindepth buffer.- This isn't super noticable on shaders that are rendered on the
luminance:levelrender location.- Shaders that use Improved Transparency depth buffers - such as
luminance:outlined- should fallback to this render location.
- Shaders that use Improved Transparency depth buffers - such as
- This isn't super noticable on shaders that are rendered on the
luminance:graphics_modeuniform has been removed.- We will likely add seperate uniforms for each option as this has been split into "presets".
- Shader uniforms cannot be overriden from a stack.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EBTw0O1c:gmVUV4dH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EBTw0O1c:gmVUV4dH"
}

