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1.0.0-alpha.3+1.20.5
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Luminance 1.0.0-alpha.3 for 1.20.5/6
Changelog
- You can now modify and remove dynamic shader uniforms callables, and BeforeRender runnables.
- Note, this version will break compatibility with mods that used BeforeRender runnables, as it now requires an id.
If you want to update a dynamic uniform, you don't need to modify it. When registering the uniform, just make the callable return a variable that you can update in your mod!
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EBTw0O1c:KdauyBIP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EBTw0O1c:KdauyBIP"
}

