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LUMINOUS:BEASTS V1.2.6 Changelog
BUG FIXES:
-Fixed the Tree Ent Spawn Egg missing from the creative inventory
-Fixed an issue where typo led to the Yeti's configuration variable not working as intended
-Fixed an incorrect label in the Soul Furnace's page in the bestiary, so it now correctly lists where it spawns
-Added a missing description to the Spore Bundle
-Fixed the Woodland Witchdoctor dropping the wrong trophy
-Added a missing parameter in the Hermit King and Golden Hermit King tick procedure which caused it to attack quicker than intended
-Fixed a bug where the Golden Hermit King's attack wasn't lining up the animation with when the damage was dealt
-Fixed a bug where the baby Phoenix would not play it's attack animation
-Fixed a missing attack animation for the Baby Phoenix
-Fixed an issue where the Warped Mushlin King could be damaged by the "infection" effect
-Fixed an issue that caused the Crimson Mushlin King and Warped Mushlin King to spawn far too often
RETEXTURES / MODEL CHANGES:
-Updated ALL LEGENDARY BEAST MODELS/TEXTURES (Besides the piglin and basalt executioner, as well as the horseless headsman and scarecow, which are coming soon, along further texture improvements to the Crimson and Warped Mushlin King)
-Updated ALL LEGENDARY BEAST ANIMATIONS - they are now much smoother, and feel more natural!
-Updated ALL LEGENDARY BEAST TROPHIES with new models and texture
-Updated ALL LEGENDARY BEAST ITEM textures
-Updated ALL LEGENDARY BEAST DISC textures
TECHNICAL CHANGES:
-ALL Rare legendary beasts have had their IDS changed to be the same as their counterparts in LUMINOUS:OVERWORLD for easier compatibility
-Added the "Disable_Treeent_Griefing" Config from Luminous, so Tree Ents will now not break leaves while chasing the player by default, and it will have to be enabled
-Rebuilt the configuration files to align with the new MCreator version. Please regenerate your configuration files if you have an issue by deleting the LuminousBeasts.TOML and letting a new one regenerate
-Renamed the "Stalker", "Bogged Stalker", and "Tamed Stalker" to the "Shadow", "Bogged Shadow", and "Tamed Shadow" so they don't get confused with the bone stalker or bogged bone stalker in the menu
-The Scarecrow and Woodland Witchdoctor advancements are now labeled "challenge" instead of "goal"
-Decreased the Tree Ent and Cherry Tree Ent walk speed from 0.24 > 0.22
-Increased the Tree Ent and Cherry Tree Ent Aggression walk speed multiplier from 1.2 > 1.3
-Increased the King Hermit and Golden King Hermit attack range from 1.5 > 2
-Increased the King Hermit and Golden King Hermit hitbox from 1.5 > 1.7 blocks
-Increased the number of sand crabs spawning during the Golden King Hermit fight from 2 > 4
-Increased the amount of time between King Hermit and Golden King Hermit attacks from every 1.75 seconds > 2.15 seconds
-Hermit King and Golden Hermit King damage will no longer stack with difficulty
-Decreased Hermit King Damage from 12 > 10
-Decreased Golden Hermit King Damage From 15 > 12
-Reduced the time it takes the Hermit King and Golden Hermit King to recover after unhiding from 60 > 30 ticks
-Increased the time that it takes to spawn poof particles from 20 > 80 for the Mummy and Red Mummy to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 45 for the Yeti and Arid Yeti to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 35 for the Vile Gator and Frigid Vile Gator to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 40 for the Witchdoctor and Woodland Witchdoctor to align with their death animations
-Increased the amount of particles shown by the Arid Yeti's projectiles from 24 > 8
-Decreased the transition ticks for the Sea Viper and Coral Sea Viper attack animation from 5 > 1
-Doubled the chance for a rare sea viper egg to spawn in coral reefs, making it a little easier to find
-Added a new OR statement to the procedure for the shellmet, so the speed effect will work on blocks tagged as "Minecraft:sand" from other mods
-Changed the registry name of the Phoenix and Rare Phoenix so they match the LUMINOUS mod
-Reduced the sound of the phoenix screech when the phoenix feather is used by 50%
-Reduced the velocity addition when using the toss attack of the Vile Gator and Frigid Vile Gator from 1 > 0.7
-Fixed the spelling of "Phoenix Trophy" and "Wind Phoenix Trophy"
-Removed an unnecessary code block that stopped the Crimson and Warped Kings animations before they shot their projectiles
-Decreased the amount of damage that the furnace deals to a blocking player from 12 > 6
-The sound and particles of the Furnace and Soul Furnace's ground pound will now be at the exact position of the mob
-The ground pound detection procedure now plays at the exact central position of the furnace and soul furnace, so the knockback/damage is smoother/more reliable
-Increased the range of the furnace's ground pound from 6 - 8
-Rebuilt the procedure for legendary beasts that deal knockback damage, (furnace, yeti, Executioner), it should feel a LOT more natural and consistent now!
-Slightly increased the time in ticks between the Yeti and Arid Yeti's swing animation and when the damage is dealt from 13 > 17
-Increased the base damage of the Arid Yeti from 13 > 15
-Rebuilt the Wind Phoenix fireball projectile procedure, so there should be less of a velocity impact from being hit by a windy fireball
-The shellmet now applied speed through attributes of the player rather than applying a potion, so speed potions will now stack with the effect granted by the shellmet
-Increased the time between Sea Viper and Coral Sea Viper Blindness Attacks from 10 > 12 seconds
-Decreased the amount of bubble particles released during the Sea Viper and Coral Sea Viper Blindness attack from 35 > 10
-Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22
-Increased attack range of the Piglin Executioner from 5 > 6
-Changed the sound of the Piglin Executioner trophy to nether bricks to match its background
-Reworked how the Piglin Executioners "rage" works. He will now slam the ground, sending nearby entities upwards,before spawning his backup!
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ReleaseVersion number
1.2.6Loaders
Game versions
1.20.1Downloads
181Publication date
December 23, 2025 at 2:54 AMPublisher

RipleysMods
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