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1.2.5
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LUMINOUS:MONSTERS V1.2.5 Changelog
NEW FEATURES:
-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes
-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)
-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes
BUG FIXES:
-Fixed a bug where monsters could spawn at light levels above 0
-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-None this time, stay tuned!
KNOWN/UNFIXED BUGS:
-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TzC3nDsQ:JLFXkEAZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TzC3nDsQ:JLFXkEAZ"
}

