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1.2.62
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LUMINOUS: MONSTERS V1.2.62 Changelog
NEW FEATURES:
-None this time, stay tuned!
BUG FIXES:
-The swamp skeleton should no longer have a loud extinguishing noise when it is raining
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob
TECHNICAL CHANGES:
-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields
KNOWN/UNFIXED BUGS:
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TzC3nDsQ:Ph6wJqZC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TzC3nDsQ:Ph6wJqZC"
}


