Tags
Creators
Details
Licensed MIT
Published 4 months ago
Updated last week
All versions
1.2.1
Release
LunAuth 1.2.14 months ago 17
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Changes
- Blocking the ejection of objects (Fixed bug with stacks): The critical loophole discovered by the tester has been completely closed. Previously, unauthorized players could not throw items individually, but they managed to bypass the protection by throwing items in a whole stack. Now any ejection (both individually and in stacks) is firmly blocked, and items are forcibly returned to the inventory.
- Spam fix during the change of worlds and death: Fixed an annoying bug when switching to the Browser/At the end or after the death of the character, a greeting was displayed in the chat again with a request to enter the password (although it was not necessary to log in again). The authorization session is now saved correctly.
- Deep integration with the config (Customization): We have removed all the hardcore lines from the code. Absolutely all the mod's messages — from the ban on writing to chat and causing damage to kick causes and warnings — are now configured in the
settings.tomlfile. - Improved container protection: Added preemptive blocking of right-clicking on blocks. Cheaters will no longer be able to even try to open the chest, stove, or workbench before entering the password.
- Dynamic counters: The smart tags
{attempts}and{max}have been added to the message about an incorrect password. Now the plugin itself substitutes the number of remaining attempts of the player into the text.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gFNOFF0t:ohidQZhi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gFNOFF0t:ohidQZhi"
}

