1.5
Compatibility
Changes
Added Necromancer armor, servants, commands, and mounts. Added spears, Endonium Katana, balloons, launcher, and new enchantments. Added Prismarine and Abyssal equipment, tools, potions, recipes, and advancements. Added Brinecaller boss, Giant Clams, aquatic mobs, plants, and Glowing Mushroom Forest. Added Abyssal Trench biome, blocks, Blood Kelp, thermal vents, and treasure. Added Willowed Forest biome, willow blocks, lotuses, gravestones, fog, and undead patrols. Improved dungeons, bosses, mob AI, animations, balance, loot, and bug fixes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JqmhUvq9:h24fec05"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JqmhUvq9:h24fec05"
}

