All versions
2.0.0
Release
The Full Release50 minutes ago 1
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Changes
**MLRS Warcraft Version 2.0
The Full Release**
M270 Vehicle
- Completely rebuilt the M270 truck model with improved proportions, textures, tracks, cab details, launcher pods, and visible rockets.
- Added a functional driver seat.
- Added WASD driving and steering.
- Added animated tracks and wheels.
- Added launcher rotation and elevation animations when targeting.
- Added launcher recoil during firing.
- Added terrain movement and collision recovery.
- Added an ignition system and engine status.
- Added diesel fuel consumption.
- Added dedicated diesel canisters for refueling.
- Added automatic engine startup when mounting a fueled truck.
- Fixed several issues that prevented the truck from moving. Cockpit
- Added a dedicated first-person cockpit.
- Added a large transparent windshield.
- Added riveted military steel framing.
- Added analog instruments and control levers.
- Added a red fire-control display.
- Added engine, fuel, ammunition, and target indicators.
- Added access to aiming and firing controls from the cockpit.
- Fixed the truck model obstructing the player’s view.
- The complete vehicle remains visible in third person. Targeting System
- Added a separate targeting interface.
- Added movable map markers for selecting impact locations.
- Added a visible truck marker.
- Expanded targeting range to approximately 1,000 blocks.
- Added terrain preview data around the truck.
- Corrected marker-to-world coordinate conversion.
- Fixed rockets repeatedly using the first selected target.
- Fixed rockets launching or landing in incorrect directions.
- Fixed inconsistent targeting after moving the marker.
- Added aiming-module installation through the cockpit. Aiming Modules
- Replaced direct map loading with programmable aiming modules.
- Added a custom M270 Programming Table.
- Added a dedicated programming interface.
- Filled maps can be combined with aiming modules.
- Added a custom programming sound.
- Added custom models and textures for the module and table.
- Fixed the programming table briefly opening and immediately closing. Rockets
- Added custom rocket items, models, textures, and flight rendering.
- Each rocket item now loads one rocket into the truck.
- The launcher can hold up to 12 rockets.
- A full salvo launches every loaded rocket.
- Rockets remain visible throughout their flight.
- Improved rocket orientation so rockets fly straight.
- Added high-altitude ballistic flight paths.
- Added a minimum flight time for nearby targets.
- Every rocket now creates its own explosion and impact sound.
- Improved launch, flight-whistle, and impact audio attenuation. Rocket Tiers
- Added multiple rocket types across four power tiers.
- Tier 1: Standard battlefield rockets.
- Tier 2: Heavy and specialized rockets.
- Tier 3: Large-area destructive rockets.
- Tier 4: Extreme terrain-clearing rockets.
- Added precision, incendiary, heavy explosive, cluster, breacher, siege, tempest, earthshaker, mountain-breaker, cataclysm, and worldsplitter variants.
- Increased the power of the standard rocket lineup. Water Rockets
- Added Hydroburst, Floodburst, Deluge Wall, and Tsunami rockets.
- Tier 1 water rockets create three water sources.
- Tier 2 water rockets create five water sources.
- Tier 3 salvos create a large 100×100 water mass up to 20 blocks high.
- Tier 4 rockets produce expanding tsunami effects reaching approximately 100 blocks.
- Water effects continue traveling across terrain instead of stopping at the first land impact. Audio
- Replaced the earlier catapult-like and electronic launch sounds.
- Added stronger rocket ignition sounds.
- Added distance-based rocket whistles.
- Whistles become quieter as rockets travel away and louder as they approach.
- Increased audible range for launches and impacts.
- Added louder individual explosion sounds for every rocket. Military Structures
- Added naturally generated military outposts.
- Added large abandoned airfields.
- Both structures contain buildings, roads, lights, accessible rooms, fuel areas, defenses, supply storage, and an abandoned M270.
- Airfields include runways, hangars, shelters, a control tower, helipad, fuel depot, and vehicle parking.
- Added /m270place outpost and /m270place airfield.
- Added /m270locate outpost and /m270locate airfield.
- Fixed structure placement occasionally producing trees.
- Improved terrain preparation and structure accessibility.
- Airfields now generate twice as frequently while remaining rarer than outposts. Structure Loot
- Outposts contain 4–6 rocket crates.
- Airfields contain 6–10 rocket crates.
- Airfields contain 2–3 aiming modules.
- Added diesel canisters to military supplies.
- Added iron, gunpowder, redstone, coal, food, torches, arrows, crossbows, armor, compasses, and spyglasses.
- Added rare emeralds, diamonds, and golden apples.
- Airfields have improved chances for Tier 2–4 rockets.
- Some Tier 1 and Tier 2 crates contain multiple rockets.
- Added custom fuel pumps and sealed fuel crates. Creative Inventory
- Added a dedicated M270 MLRS creative-mode tab.
- Organized the truck, rockets, aiming equipment, fuel items, and utility blocks in one location. Fixes
- Fixed map screens appearing tan, blue, blank, or incorrectly scaled.
- Fixed map previews disappearing shortly after opening.
- Fixed targeting markers selecting incorrect coordinates.
- Fixed salvos repeatedly striking the same unintended position.
- Fixed rocket models appearing sideways or disconnected.
- Fixed first-person camera clipping into the seat, hull, dashboard, and targeting screen.
- Fixed Forge loading errors involving creative tabs.
- Fixed multiple compilation and networking compatibility problems.
- Improved saving and synchronization for fuel, ammunition, targets, engine state, and active salvos. Important
- Structure and loot changes only affect newly generated chunks.
- Existing trucks retain their saved ammunition, fuel, module, and targeting data.
- This release targets Minecraft Forge 1.20.1.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OUZbKn2j:q3KHgnjt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OUZbKn2j:q3KHgnjt"
}

