Tags
Creators
Details
0.3.0-mc1.21.11
Compatibility
Required content
Changes
Dropped Flint Dependency
- Plot detection now works a lot better
New HUD elements
- Accuracy: Shows the mace accuracy in the current game
- Bounty Board: Shows the current bounties
- FPS: Shows current fps
- PING: Shows current ping
- TPS: Shows current tps
Completely overhauled the accent color system
- You can now use up to 3 main accent colors
- You can also customize every color of every HUD element
Added Keybinds
- Open cosmetics menu
- Open events menu
- Open mod options menu
- Open profile menu
- Toggle HUD
- Toggle AutoGL
- Toggle AutoGG
Added AutoBet
- You can bet automatically during mace showdown
- You can set a delay
- You can have your own betting conditions
Added an option to the Modifiers HUD element
- Custom icons (By digbymaximus)
Small tweaks and improvements
Fixed some bugs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fXqvpy3I:J2z0jCIn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fXqvpy3I:J2z0jCIn"
}

