5.3.0
Compatibility
Changes
5.3.0 Update
Weapon
Flamethrower

Assault weapon
Short-range fire shooting
Reloading with energy
Cost: 6850
Magic wand

Don't need ammos
Shooting magic, that stun mobs, and does small damage
Cost: 2250
Chainsaw

Melee weapon
Big damage, and slow attack speed
Cost: 2750
Improved English localization
Reworked weapon store and added first version of menu



Added sounds and music
Attack with chainsaw, pickaxe and bat
Zombies now has attacking and bite sound
Music now always play in random order.
New gamerule
Alwaysinmadnesscubeddimension
Prevents the player from being in any dimension other than madness cubed.
Default: True
Builder mode and Fight mode
You can change your mode to Builder or Fight.
Builder mode disable weapon slotes in inventory
Default button: H
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cuMCfrKh:Y3eV4rZ4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cuMCfrKh:Y3eV4rZ4"
}

