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Details
1.0.3
Compatibility
Changes
Bugs fixed
- Fixed Summoned one enemy's legs. (they can move now) (it wasn't fun with them being turrets)
- Fire shower spell now has a sound effect.
JEI SUPPORT ADDED
It's still quite janky, but just enough items support has been added to the mod. (I can't play without it)
Moving forward
There are probably still many bugs that I've missed, but this update is focused on fixing some of the QoL issues and other bugs. However, as the mod's title suggests, soul-based magic is going to be a focus, so I want to move to work on that, Which means that it will be an incredibly long time before another update is released.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yTe2O1sk:7MKladHy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yTe2O1sk:7MKladHy"
}

