Tags
Creators
Details
0.3.0
Compatibility
Changes
BREAKING CHANGES
Previously, this mod used a copy of the vanilla enchanting table. With this update, that has been removed, and now the vanilla enchanting table will open the new enchanting menu. This means that any existing modded enchanting tables will disappear upon loading the world. This may result in errors, but they should be able to be ignored and shouldn't cause any additional problems past the first load of the game.
Other Changes
- Added advancements to guide progression
- Updated weapon rune recipes to use blaze powder instead of sharpness runes
- Rune recipes now display symmetrically
- Updated loot tables to make enchanted books more common and have a wider variety of enchantments using the new "#magic-revamped:on_random_books" tag.
- Added a new data attachment to players: "enchantment_skill" that increases the more you use the enchanting table, and increases the liklihood that your enchanting will succeed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZKBMAw15:GADYUSS2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZKBMAw15:GADYUSS2"
}

