Creators
Details
Licensed ARR
Published 3 months ago
Updated 3 months ago
All versions
2.3.1
Release
Magic Team 2.3.13 months ago 587
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Server-side
Singleplayer
Required content
Changes
Changelog
- Fixed an issue where commands like
/effect givecould fail, incorrectly stating the target already had a stronger effect or was immune. - Magic Team now only modifies effects applied by spells; it no longer interferes with commands, potions, consumables, or other standard game systems.
- Player spells continue to follow team rules.
- Mob spells continue to follow team rules.
- Magic projectiles and areas (AoE) are still correctly filtered by ally and enemy rules.
- Chained magic effects, such as effects that spread or reapply after the initial cast, now properly respect team rules.
- Improved compatibility with other mods that apply effects outside of the magic system.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OhIMcGps:IFONbjyP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OhIMcGps:IFONbjyP"
}


