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Licensed MIT
Published 2 years ago
Updated 3 months ago
All versions
1.20.1-4.0.3
Beta
Magical Relics 1.20.1-4.0.35 months ago 132
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Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Any compatible version
Changes
1.20.1-4.0.3
- Bumped minimum required Forge version to 47.4.8.
- Now requires Crust.
- All configs have been rewritten to make use of Crust's config API.
- More config options for abilities.
- More config options for the Anti Builder's behavior.
- Some abilities have been rebalanced.
- Fixed some ability logic running twice a tick.
- Renamed the Alteration Negator (anti-builder) to Core of Warding.
- Added new behavior modes for the Core of Warding; it can now either:
- Block world interactions like before (building, placing etc.)
- Plague intruders with negative potion effects.
- Do nothing. Incredible!
- The Spike Trap block is now waterloggable.
- Fixed Camo Tripwire Hook block not being flagged as needing correct tool for drops.
- Thick tripwire block now has its own unique model.
- Added crafting recipe for thick tripwire.
- The Core of Warding's effective area box is now rotated along with the structure it generates in.
- Wizard tower structures are now all part of the same structure set.
- Fixed large wizard tower structure using "top_layer_modification" generation step instead of "surface_structures".
- Artifact item overlay colors are now configurable, and optionally completely random.
- The fireball projectile summoned by the Fireball ability is now notably slower.
- Fixed Jukebox ability effect particles offset being off.
- Fixed ability cooldowns not being reduced for items in armor slots or the off-hand slot.
- Fixed Air Sneak ability placing blocks when it shouldn't, often resulting in the player getting pushed.
- Air Sneak ability can now be configured to force-replace blocks flagged as replaceable (such as tall grass, snow, dead bush etc.) with solid air.
- Repair Others ability now picks a random "fixable" item in the player's inventory to fix per repair cycle instead of the first found match.
- Repair Others ability now only has a 1/3 chance to lose durability when fixing an item.
- Spider ability now actually drains durability from its artifact while the player is climbing.
- Fixed Adrenaline ability using the wrong trigger type.
- Added Resurrect ability to the default list of unobtainable abilities.
- Mass Excavate ability now has a configurable set of blocks it can mine.
- Added new config options for Foodie ability.
- Baker ability now has a configurable weighted list of cake blocks it can conjure.
- Fixed Mass Excavate ability not spawning block break particles or sending BLOCK_DESTROY game event.
- Loot table dropped by Cashout ability is now configurable.
- Repair Others ability now also scans Curios inventory for repair candidates.
- Fixed artifact items in the off-hand not triggering their abilities with the "held" trigger type.
- Removed ability trigger type "RIGHT_CLICK_BLOCK" as trigger type "USE" now includes all right-click interactions (use, click block, click entity).
- Fixed camo block entities not properly sync-ing state and light changes to clients.
- BaseArtifactAbility#onUse now gets called with the used InteractionHand, when available from context.
- Command "/magicalrelics ability apply {ability} {trigger}" now only suggests compatible trigger types.
- Made the command "/magicalrelic artifact create" much more user-friendly.
- Added optional TriggerType context for ArtifactUtils.hasAbility() which fixes some strange behavior with certain abilities.
- Added client-side config option for disabling the "flicker" visual effect on potion effect icons in the GUI for potion effects with only 1 tick of duration.
- Tweaked some artifact item variant textures.
- Added new buried dungeon variant.
- Added some Deadly World compat.
- Added Yeet ability.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eIeAhvl5:y6GcBQqG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eIeAhvl5:y6GcBQqG"
}

