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✨ Magically Engraved
Vanilla Redstone Meets High-Tier Sorcery.
Have you ever looked at vanilla Minecraft’s redstone mechanics and thought, "What if this could rewrite reality?"
Magically Engraved bridges the gap between mechanical automation and primordial magic. It introduces a completely custom, seamless Redstone-Driven Block State Array Intercept Engine that allows vanilla Crafters to act as dynamic focal points for manufacturing reality-warping magical artifacts. No massive resource packs required, no foreign tech stacks—just pure, lightweight data-driven spellcasting.
⚡ Core Mechanics & Gameplay Loops
🔮 The Intercept Engine
Forget basic crafting grids. When a vanilla Crafter is powered while configured into a specific geometric item array, the engine intercepts the execution vector. If a player stands within 5 meters and sacrifices their spiritual essence (Experience Levels or Raw Points), the materials are consumed, triggering high-end auditory feedback, custom particle matrices, and manifesting a legendary artifact.
⚠️ A Warning on Cosmic Stability (Important!)
Because you are channeling volatile forces through a mechanical medium, you must place exactly one single item into each designated interface slot. The fabric of reality here is incredibly fragile; stacking items inside the manufacturing array will cause the geometric resonance to collapse, preventing the intercept engine from recognizing the spell profile. Respect the matrix, or the magic remains dormant.
❌ Zero-Wasted Failure Mechanics
Lacking the necessary experience to forge an item? The engine gracefully prevents item destruction, sounding a heavy mechanical failure tone, emitting dynamic cloud arrays, and printing a clear, vivid red action-bar warning directly to your HUD outlining the exact spiritual cost required.
🛡️ The Forged Arsenal & Spell Profiles
Discover 11 legendary relics, each with custom components, specialized casting behaviors, independent tick cooldowns, and powerful impact profiles:
- Chiseled Amethyst Focus: Releases a radial sonic boom that launches nearby entities skyward while dealing heavy magic damage.
- Engraved Quartz Tablet: Grants prolonged fire resistance while blanketing the localized coordinate grid in a raging firestorm.
- Engraved Glacial Cube: Roots the caster in place while locking all surrounding hostile entities within a 7-block stasis cage.
- Mummified Flesh: Blinds your vision to bestow near-immortal regenerative recovery and defensive shielding.
- Glistening Dust: Drops invisible, fully structural light blocks (
light_level=15) directly into empty space at eye level. - Echoing Echo-Shard: Launches you into the air with complete fall damage immunity while detonating a Warden-tier sonic shockwave directly beneath you.
- Engraved Obsidian Core: Anchors your feet to the earth to create a localized singularity, pulling all surrounding entities straight toward you.
- Fermented Spore Pod: Deploys a thick toxic cloud that cloaks you in true invisibility while suffocating and blinding invaders.
- Petrified Heart: Channels the crushing barometric weight of the deep sea to drown and exhaust any target caught in its presence.
- Conductive Copper Rod: Intercepts active storm vectors to redirect raw lightning bolts straight down upon the nearest hostile target.
- Phantom Membrane Quill: Defies traditional gravity parameters, letting you handshake perfectly from a sharp levitation launch into a long, smooth glide vector.
🏆 Integrated Progression Architecture
This pack includes a fully customized, backend-driven advancement tree built directly into the vanilla UI notification system. Track your ascendancy across 13 unique progression milestones, earning massive experience rewards as you learn to automate your sorcery, survive near-fatal casts, and master the entire magical arsenal. Complete them all to unlock the ultimate title: Arch-Mage of the Crafter.
📂 Technical Specifications & Development Manifest
For a comprehensive breakdown of the internal registries, tracking stats, exact recipe configurations, and advancement parameters, expand the technical manifest below:
📂 Click to expand change_log_5.txt
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MAGICALLY ENGRAVED - DEVELOPMENT LOG & MANIFEST
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Current Version: Release Build - Advancements & Feedback Complete (v1.3.0)
Target Platform: Minecraft Java Edition (Modern Component Architecture)
Core Architecture: Redstone-Driven Block State Array Intercept Engine
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1. GLOBAL ENGINE PARAMETERS & DATA OBJECTIVES
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* Registries:
- Global Initializer [engraved:load] via vanilla tags.
- Constant Engine Ticker [engraved:tick] (20Hz processing cycle).
* Trackers:
- `sneak_stat` (Crouching vector filter)
- `click_stat` (Warped Fungus Interaction vector filter)
- `spell_cooldown` (Dynamic ticks deduction system)
* Mechanical Core: Tracks `crafter[crafting=true]` vectors near active players.
* Automated Safety Features: Drains specified material arrays only if an
operator within 5 meters holds a sufficient spiritual essence balance.
* System Error & Feedback Rule: Displays standard smoke emission arrays, plays
failure audio profiles, and projects dynamic, red color-coded action-bar messages
showing exact requirements if the operator lacks necessary experience.
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2. COMPLETED PRODUCTION ARSENAL, GRID ARRAYS, & SPELL PROFILES
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[Artifact #001: Chiseled Amethyst Focus]
* Recipe Setup: [Slot 1: Lapis Lazuli] | [Slot 4: Amethyst Shard]
* Production Cost: 2 XP Levels (Drained from operator)
* Registry Context: Base Item (`amethyst_shard`) | Component (`{engraved_spell:"grounded"}`)
* Cast Cost: 1 XP Level | 3.0s Recoil
* Impact Profile: Radial sonic boom particles. Launches nearby entities upwards (+0.5v). Deals 5 Magic Damage.
[Artifact #002: Engraved Quartz Tablet]
* Recipe Setup: [Slot 1: Fire Charge] | [Slot 4: Nether Quartz] | [Slot 7: Blaze Powder]
* Production Cost: 3 XP Levels (Drained from operator)
* Registry Context: Base Item (`quartz`) | Component (`{engraved_spell:"pyro_burst"}`)
* Cast Cost: 3 XP Levels | 20.0s Recoil
* Impact Profile: Grants 30s Fire Resistance. Generates flame arrays replacing adjacent air arrays. Sets targets ablaze for 8s.
[Artifact #003: Engraved Glacial Cube]
* Recipe Setup: [Slot 1: Snowball] | [Slot 4: Ice] | [Slot 7: Blue Ice]
* Production Cost: 4 XP Levels (Drained from operator)
* Registry Context: Base Item (`ice`) | Component (`{engraved_spell:"cryo_freeze"}`)
* Cast Cost: 5 XP Levels | 15.0s Recoil
* Impact Profile: Roots caster (Slowness IV / Resistance III for 8s). Traps all entities inside a 7-block bracket in intense stasis (Slowness VI for 10s). Inflicts 2 Freeze Damage.
[Artifact #004: Mummified Flesh]
* Recipe Setup: [Slot 1: Rotten Flesh] | [Slot 4: Bone] | [Slot 7: Sand]
* Production Cost: 3 XP Levels (Drained from operator)
* Registry Context: Stick Override (`rotten_flesh` Model) | Component (`{engraved_spell:"mummy_curse"}`)
* Cast Cost: 3 XP Levels | 5.0s Recoil
* Impact Profile: Blinds caster for 6s. Infuses caster with high-tier defensive recovery (Resistance III for 8s / Regeneration IV for 5s). Emits decaying ash arrays.
[Artifact #005: Glistening Dust]
* Recipe Setup: [Slot 1: Glowstone Dust] | [Slot 4: Glass Pane] | [Slot 7: Amethyst Shard]
* Production Cost: 20 Raw XP Points (Drained from operator)
* Registry Context: Stick Override (`glowstone_dust` Model) | Component (`{engraved_spell:"glisten_light"}`)
* Cast Cost: 20 Raw XP Points | 6.0s Recoil
* Impact Profile: Projects an invisible, fully luminous light block (`light[level=15]`) safely into empty space at eye level. Emits structural crystal chimes.
[Artifact #006: Echoing Echo-Shard]
* Recipe Setup: [Slot 1: Amethyst Block] | [Slot 4: Echo Shard] | [Slot 7: Soul Sand]
* Production Cost: 5 XP Levels (Drained from operator)
* Registry Context: Stick Override (`echo_shard` Model) | Component (`{engraved_spell:"sonic_rebound"}`)
* Cast Cost: 4 XP Levels | 12.0s Recoil
* Impact Profile: Grants 6s Fall Damage immunity. Fires caster upwards (+1.8v). Discharges a Warden sonic sound blast dealing 3 Sonic Damage directly underneath the launcher.
[Artifact #007: Engraved Obsidian Core]
* Recipe Setup: [Slot 1: Crying Obsidian] | [Slot 4: Obsidian] | [Slot 7: Flint and Steel]
* Production Cost: 45 Raw XP Points (Drained from operator)
* Registry Context: Base Item (`obsidian`) | Component (`{engraved_spell:"gravitational_anchor"}`)
* Cast Cost: 45 Raw XP Points | 8.0s Recoil
* Impact Profile: Locks caster to ground coordinate plane (Slowness X / Jump Boost 250 for 4s). Pulls all entities within 8 blocks inwards toward caster position.
[Artifact #008: Fermented Spore Pod]
* Recipe Setup: [Slot 1: Warped Fungus] | [Slot 4: Brown Mushroom] | [Slot 7: Fermented Spider Eye]
* Production Cost: 3 XP Levels (Drained from operator)
* Registry Context: Stick Override (`brown_mushroom` Model) | Component (`{engraved_spell:"mycelial_veil"}`)
* Cast Cost: 2 XP Levels | 10.0s Recoil
* Impact Profile: Deploys a green spore aerosol cloud across 4 blocks. Cloaks caster in 6s Invisibility inside coordinates. Poisons trespassing targets with Hunger and Nausea.
[Artifact #009: Petrified Heart]
* Recipe Setup: [Slot 1: Prismarine Shard] | [Slot 4: Heart of the Sea] | [Slot 7: Nautilus Shell]
* Production Cost: 5 XP Levels (Drained from operator)
* Registry Context: Base Item (`heart_of_the_sea`) | Component (`{engraved_spell:"abyssal_crush"}`)
* Cast Cost: 6 XP Levels | 25.0s Recoil
* Impact Profile: Grants Conduit Power/Water Breathing for 15s. Subjects coordinates within 6 blocks to dense barometric pressure, inflicting Mining Fatigue III and 6 Drowning Damage.
[Artifact #010: Conductive Copper Rod]
* Recipe Setup: [Slot 1: Lightning Rod] | [Slot 4: Copper Ingot] | [Slot 7: Iron Ingot]
* Production Cost: 3 XP Levels (Drained from operator)
* Registry Context: Base Item (`copper_ingot`) | Component (`{engraved_spell:"volt_discharge"}`)
* Cast Cost: 3 XP Levels | 7.0s Recoil
* Impact Profile: Strikes nearest hostile with an active Lightning Bolt. Weakens caster for 1s from electricity feedback. Sparks gold spark particle systems.
[Artifact #011: Phantom Membrane Quill]
* Recipe Setup: [Slot 1: Feather] | [Slot 4: Phantom Membrane] | [Slot 7: Ink Sac]
* Production Cost: 20 Raw XP Points (Drained from operator)
* Registry Context: Stick Override (`phantom_membrane` Model) | Component (`{engraved_spell:"weightless_drift"}`)
* Cast Cost: 15 Raw XP Points | 5.0s Recoil
* Impact Profile: Launches caster into anti-gravity glide patterns (Levitation II for 2.5s, flowing safely into Slow Falling for 4s). Triggers phantom shrieks.
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3. INTEGRATED ADVANCEMENT REGISTRY & MILESTONES
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All milestones utilize an impossible-trigger JSON framework inside the same data
pack namespace, manually unlocked by command strings embedded in runtime files.
* [Root Anchor] Magically Engraved
- Trigger: Built-in ticker initializer.
- Background: `minecraft:textures/block/chiseled_bookshelf_side.png`
* [Advancement #1: Automated Sorcery]
- Tier/Frame: Task (Normal Frame) | Reward: 100 XP
- Criteria: Intercept machine state arrays to generate any custom artifact.
* [Advancement #2: Ground Control]
- Tier/Frame: Task (Normal Frame) | Reward: 50 XP
- Criteria: Fabricate or activate the Chiseled Amethyst Focus artifact.
* [Advancement #3: Playing With Fire]
- Tier/Frame: Task (Normal Frame) | Reward: 75 XP
- Criteria: Set a hostile target ablaze while retaining active Fire Resistance.
* [Advancement #4: Absolute Zero]
- Tier/Frame: Challenge (Goal Frame) | Reward: 250 XP
- Criteria: Trap 3+ distinct entities concurrently within the stasis perimeter.
* [Advancement #5: Out of the Crypt]
- Tier/Frame: Challenge (Goal Frame) | Reward: 300 XP
- Criteria: Cast the curse while operating at critical health levels (<= 2 hearts).
* [Advancement #6: Fiat Lux]
- Tier/Frame: Task (Normal Frame) | Reward: 50 XP
- Criteria: Deploy a luminous, completely hidden level 15 light grid array.
* [Advancement #7: Defying Gravity]
- Tier/Frame: Challenge (Goal Frame) | Reward: 350 XP
- Criteria: Hit a mob directly beneath you during your vertical flight vector.
* [Advancement #8: Event Horizon]
- Tier/Frame: Challenge (Goal Frame) | Reward: 400 XP
- Criteria: Drag 5+ target structures into your locked coordinates at once.
* [Advancement #9: Toxic Shroud]
- Tier/Frame: Task (Normal Frame) | Reward: 150 XP
- Criteria: Successfully infect a nearby entity while hidden inside the cloud.
* [Advancement #10: Pressure of the Deep]
- Tier/Frame: Task (Normal Frame) | Reward: 200 XP
- Criteria: Activate the heavy barometric oceanic strike while fully submerged.
* [Advancement #11: Ride the Lightning]
- Tier/Frame: Task (Normal Frame) | Reward: 100 XP
- Criteria: Redirect electrical charge to strike a hostile during active storms.
* [Advancement #12: Featherweight Champion]
- Tier/Frame: Task (Normal Frame) | Reward: 100 XP
- Criteria: Handle a perfect flight handshake transition into a glide pattern.
* [Advancement #13: Arch-Mage of the Crafter]
- Tier/Frame: Goal (Challenge Frame - Special Completion) | Reward: 1000 XP
- Criteria: Successfully discover and execute all 11 engraved spell profiles.
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[ AUTOMATED WORKSHOP DATA COMPILATION & ARCHITECTURE COMPLETE ]
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Several Minecraft versions
It works for Minecraft versions 1.21.4 (and likely further, maybe even previously). Be aware that in most versions, a warning may appear that it is for the wrong version, but it should work in most, so no worries.
#Update Info: If there is feature that you would like this to be updated for, then email me at nightmarelore.10@gmail.com I will then let you know if I am able to update it for that.
Created by NightML, aka NightMareLore.
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Will Likely Not Update Fairly Often (as of June 1, 2026)
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