0.3-alpha
Compatibility
Changes
Version: Alpha 0.3 "Resonance of the Arcane"
⚠️ Alpha Disclaimer: Quick heads-up: This project is still in early Alpha! Visuals, animations, and core mechanics are highly subject to change in future updates. Please don't judge the visual polish too harshly just yet—we are currently focusing on building a stable and deep core foundation.
🌀 Gameplay & Mechanics
- Massive Spell Expansion: The spell roster has skyrocketed from 11 to 51 spells, featuring new Spatial, Elemental, Temporal, Defensive, and Utility magic.
- Shadow Summons System: Capture the souls of defeated enemies, store up to 10 shadow slots, and summon them on demand. Stronger souls require a higher title to control!
- Elemental Affinities Added: The Awakening Ritual will now determine your core element upon awakening (Fire, Water, Earth, Air, or Void).
- Death & Progression Memory: The mod now remembers your highest achieved level. If you die, you will not lose access to your previously unlocked spells, and your maximum mana capacity will not reset to the minimum.
- Mana (MP) Scaling Overhaul: Mana progression has been completely rebalanced. You gain significant mana early on, but growth slows to +10 MP per level at higher stages (e.g., reaching 10,000 MP now requires level 170).
- Level-Up Mana Tweak: Leveling up now only increases your maximum mana capacity; it no longer automatically fully restores your current mana pool.
- Automatic Spell Sorting: Your acquired spells are now automatically and cleanly sorted in your magic deck.
- Per-Spell Cooldowns: Cooldowns are now tracked individually for each spell instead of sharing a single global timer.
- Bidirectional Spell Switching: Added the ability to cycle through your spells backward for much better combat fluidity.
✨ Visuals & Immersion
- Improved Awakening Ritual: The visual effects during the awakening process have been updated and enhanced.
- Invisible Casting Items: Staffs and scrolls used for casting are now completely invisible in the player's hand, removing visual clutter during gameplay.
- HUD Improvements: Added clear mana and cooldown feedback directly to the magic HUD.
🛠️ Bug Fixes & QoL
- Chat Spam Control: Added a new
/mahoumessagescommand allowing you to easily toggle system chat messages on or off. - Targeting & Sync: Improved target detection for several spells and optimized the synchronization of active magical effects.
- Bug Squashing: All previously known bugs (deleating items from the left hand while casting, exploiting the experience system, etc.) have been successfully fixed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:APP3ZLRB:nAl7G5nT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:APP3ZLRB:nAl7G5nT"
}

