1.0.3.2-neoforge
Compatibility
Required content
Changes
将“跳入哭泣之井”描述改为“扔入或跳入哭泣之井” √
物品描述里的“天然精魂”修改为了“精魂”(防止部分玩家理解成澄空精魂写错了)√
“天然精魂不再可以被拾取”被修改为了其他描述 √
更改了瞬时凝聚器的功能(防止精魂不会瞬移) √
破极兵刃的“进行补正的伤害几乎无法暴击”这句描述被移除 √
修复了背包里有精魂的时候在拾取天然精魂会导致销毁失效的问题 √
修复了一些销毁精魂的饰品会被精魂布袋覆盖的问题 √
添加了一个配置。可以用来禁用堕井施加堕落诅咒BUFF √
修复了泣仙需要使用两次幽影精才能充能的问题 √
统一了部分扭曲物品的描述 √
现在瞬时凝聚器的速度增加到了真正的瞬间 √
删除了极殇的第一行功能(精魂伤害)因为会导致在存在大量精魂时卡顿 √
现在玩家佩戴需要充能的物品跳入哭泣之井也可以充能了 √
修复了泣仙的属性可能会出现客户端与服务端加载不同的问题 √
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gCIbzByR:Dmn8WcNc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gCIbzByR:Dmn8WcNc"
}

