Mana and Artifice

Mana and Artifice

Mod

A splash of magic returns to Minecraft!

Client and server AdventureEquipmentGame MechanicsMagicManagement MobsTransportationUtilityWorld Generation

12.0k downloads
67 followers
Createda year ago
Updated18 days ago

Follow Save
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

Mana and Artifice Version 1.7.2.9

Changelog

• Upgraded GeckoLib and fixed the construct crashing issue. The mod now requires GeckoLib version 3.0.57+.

• Demon Armor new attribute: Forged In Fire - the demon armor will self-repair when the player is on fire.

• Eldrin Sight now properly applies glowing to mobs on servers

• General codex errata corrections

• Cauterize now correctly applies when wearing infernal armor

• Fixed a crashing issue with constructs when targeting a block with an isEmpty condition and then breaking that block

• Fixed a duplication bug with the disenchanter

• Removed residual magic entities - the functionality has been moved into the chunks, and will still apply to spells cast.

• Wellsprings no longer generate outside the world border

• If given a targeting area, a seer stone will now clear its target if the target leaves the targeting area.

• Reaching tiers 4 and 5 will now fully rote all components at tiers 1 and 2, respectively. This rote progress will not be removed if your tier is lowered via commands. This can be disabled or adjusted via config.

• Fixed a longstanding issue with beam math for horizontal rotation

• Fixed a longstanding issue where firing projectiles forward while running would cause them to despawn

• Added affinity manipulation commands to /mna, found under progression.

• Fixed a bug where rote progress could not be gained on a component whose affinity was the opposite of the player's and that player's affinity was 100%

• Improved rote progression scaling based on affinity, affinity should feel like it matters in terms of rote progress.

• Fire projectiles now properly fizzle out in water

• The Fire Damage Component's damage is increased by 25% if the target is already on fire

• Fume filters now properly burn longer with better fuel

• Fume filters no longer eat buckets

• The disenchanter now properly shows when it cannot find fire/wind power

• All wizard lab blocks with a gui that requires power now includes a tooltip about missing nearby conduits when the 'x' is hovered over. This includes: Disenchanter, Thesis Desk, Affinity Tinker Table, Master's Dais, and

• Buffed the Allfather's Axe

• Constructs with shields are now always considered blocking from the front. This should make them much more survivable in combat.

Files

mna-1.7.2.9.jar(25.04 MiB) Primary Download

Project members

Mithion

Owner


Technical information

License
ARR
Client side
required
Server side
required
Project ID