Compatibility
Minecraft: Java Edition
1.20.1
1.19.2
1.18.2
Platforms
Supported environments
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Details
Licensed ARR
Published 2 years ago
Updated 2 weeks ago
Changelog
New Features
- The fume filter now supports resuming without consuming another burnable provided either there is no burnable in the slot or the burnable type is the same
- Added ice and blue ice staves/wands
- Added a new silver spell for undead
- Added runic enchanting recipes for swift sneak
- Added ward cantrip
- Added spectral fence spell
- Witch Hunters can now apply glowing
- Witch Hunters can now chill targets
- Added a proper defeated animation for the council warden
- Added a new relic
Improvements
- Improved construct pathing and door interactions
- Improved the clarity of the manaweaving wand tooltip regarding cantrips
- Improved Eldritch Orb targeting to use the same targeting constructs do for determining allies and attackables
- Spectral saw blades no longer destroy items
- Witch Hunters have been given a visual and animation overhaul
- Witch Hunters have a new quick animation for their trickshots when their target is close
- Witch Hunters and Crypt Stalkers now move around more while attacking
- Improved M&A mob AI overall
- Improved manaweaves to transfer the tier and faction of their caster (including projected ones)
- Improved construct automation; now they have tier knowledge based on their materials. They can never go higher than the tier of their owner. This should help with automation.
Balance
- Fire damage's damage type is now properly fire instead of "fireball"
- Constructs have been given a teleport cooldown, lowered by better materials
- Added a config for whether possession should affect players. Defaults to false.
- Attacking or casting a non-self spell with greater invisibility will now disable the effect for 5 seconds, before it will re-apply automatically. This cooldown can be reset by being affected by greater invisibility again. The same actions now briefly suppress camoflage, similar to moving.
- Increased vinteum manaweaver wand durability to 100 from 25
- Reworked mana shield, it now offers flat 1:1 damage reduction before armor to sourced damage only. Magnitude controls the maximum damage reduced and buffs at a flat cost per point, but otherwise does not increase the reduction cost.
- Illusory creeper now only allows one application per spell tick
- Wall spells can no longer include non-channeled components
- Illusory creeper can now only be affected by beneficial effects
- Telekinesis can no longer affect players
- Cloudstep enchant now allows walking on top of powdered snow, like leather boots
- Fey casting resource time of day bonus now stacks with sanctum invocation, battlemage amulet, and other multiplicative benefits
- Added a line of sight check to imp leap attacks
- Added a built in cooldown to entangle where it cannot affect the same target more than once in a (duration) + 10 second period
- Adjusted entangle's duration range by default to 3 -> 8 seconds
Bug Fixes
- Fixed the recipe for emerald infused sandstone
- Fixed pack rote progress issue
- Fixed a ticking block entity with eldrin altars that were left running
- Fixed a bug with the M&A particle serializer that could cause disconnections for serverside-spawned particles
- Fixed an issue with block-targeting for wall spells
- Fixed a performance issue with item tier resolution during world load
- Fixed an issue with demon armor causing crashes when trying to apply an attribute modifier that is already applied to the character
- Fixed an issue where obsidian constructs (3+ parts) were not properly immune to fire. Updated the codex to specifically call out the 3 part requirement.
- Fixed a set bonus issue with the witherbone armor
- Fixed a crashing bug with lodestars and putting a non phylactery item into is entity in area conditions
- Fixed amulet of the battlemage not counting spell in main hand and sword in offhand as valid
- Fixed a sword tagging issue with amulet of the battlemage where diamond swords weren't considered valid swords
- Fixed fire damage "on fire" bonus damage to not happen with the first cast where the target wasn't on fire
- Fixed a bug where thaumaturgic compasses couldn't re-search biomes
- Fixed the eldritch orb not rendering when equipped
- Fixed the reagent requirement for shatter
- Fixed an issue where constructs wouldn't patrol properly
- Fixed an issue where constructs on guard wouldn't snap to their closest guard point properly if the marked point was not accessible
- Fixed constructs using buckets and bottles on blocks
- Fixed cone block targeting
- Fixed an issue with the practitioner's pouch not properly activating pre-placed rituals made of chalk and not metal runes
- Fixed an issue with freshly spawned constructs not properly calculating affinity boosts
API
- Added new event, ConstructEatItemEvent
- Most construct events have been updated to take and return an IConstruct<> instance rather than an Entity instance. The exception is the Construct Fluid Spray event, which can also be triggered by players. As such it remains LivingEntity.
- Added 2 new animus block tags for no friction and no fall damage
- Renamed several item classes to no longer use the word "Item" in their prefix. For instance, ItemPractitionersPouch -> PractitionersPouch. This will break addons that reach outside the API using these items. This does not affect recipes or datapacks, just in-code identifiers.
- Added a config value to show the h/v mutex of runescribing recipes in the runescribing gui, making adding new ones much easier.
- Fixed an issue with new Faction gui registrations
Files
Metadata
Release channel
ReleaseVersion number
3.1.0.5Loaders
Game versions
1.20.1Downloads
1619Publication date
March 8, 2025 at 8:47 PMPublisher
Mithion
Owner