Tags
Creators
Details
Licensed ARR
Published 4 years ago
Updated last year
All versions
3.1.11
Release
Mana and Artifice 3.1.11last year 26K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
- Fixed an incorrect locale key in JEI
- Standardized the codex entry for mana pylons so it will be found alongside other pylon entries
- Updated the recipe for mana pylons
- Updated an old entry
- Fixed diminishing returns on eldrin matrices
- Added a new integration for better combat to classify the runic malus as a hammer
- Added codex entries for motes crafting in the eldrin altar
- Fixed a crashing bug with caster constructs
- Fixed a rote issue with Crucible
- Fixed affinity not affecting mana cost for bound shape spells
- Fixed infused stone not all being mineable with a pickaxe
- Moved runescribing of runes of marking to T2 to line up with forging them
- Reworked mob spawning:
- There is a config to turn this rework off. Faction wars ignore this config and only spawn in chunks with residual magic.
- Mobs will only spawn when there is ANY residual magic in the chunk.
- Residual magic is generated by using the mod:
- Casting spells (mana cost of spell)
- Casting cantrips (10 * cantrip tier)
- Performing rituals (100 * ritual tier)
- Consuming eldrin power (10% of amount consumed)
- Residual magic decays slowly, 1 point every 5 seconds
- This makes the Council's eldrin bracelet interesting, as it removes residual magic to restore mana
- It will never lower residual magic below 12
- This is experimental; let's see how it works.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zaRGNexp:odH1eB1x"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zaRGNexp:odH1eB1x"
}

