Tags
Creators
Details
5.1.1
Compatibility
Required content
Changes
Now killer queen can use sheer hearth attack as an automatic stand by crouching while using the move Added skill tree system (Game rule on by default) Added individual cool down for moves (Game rule on by default) Game rule for a max of skill points New stand: purple haze
purple haze moveset
Ground slam:
- Your stand smashes the ground
- If ur crouching it will release a virus capsule Kick:
- simple kick to throw people away Stand leap:
- ur stand runs in the direction ur looking at, if it hits a mob it will grab him and bring him along
- if it grabs any mob while he is running he will then punch the mobs and release a virus capsule (at the stand position)
- if it did not grab any mob it will smash the ground and release a capsule Capsule throw:
- throws a capsule
- if it hit a mob it will explode and release the virus, if not u can ignite it by crouching Barrage:
- Simple barrage Controlled release:
- releases the virus in small quantity at ur location
Virus concept:
- its a purple mist that expands with time
- when u enter the mist u will contract the virus (the owner can also get hit by the virus)
- to kill the virus effect you gotta enter a different virus mist
Purple haze rage:
-
stand rage works differently for purple haze,
-
You lose control of your stand
-
the stand will stop protecting u and will attack every living being except for you
-
it wont try to avoid u with his strikes so it can hit you too but you will never be his main target
-
the stand will have no stamina problem while in this mode
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Stand rage wont drain with time but will drain when ur stand performs an ability
-
when activated a bossbar will appear showing the rage remaining
-
Other api changes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1rC8AUXN:CNRguGTO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1rC8AUXN:CNRguGTO"
}

