Tags
Creators
Details
Licensed ARR
Published 6 months ago
Updated 3 months ago
All versions
0.1.3
Beta
Mannequin 0.1.35 months ago 1,642
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.8
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
- [EXPERIMENTAL] [QA UNTESTED] [ALPHA] [IN HEAVY DEVELOPMENT] [UNSTABLE] [RADIOACTIVE] [HAZARDOUS] [GROK CODED THIS IN] Changed Spawn Egg texture. Proceed with caution. May lead to crashes and a wipe of your system root directory.
- Downgraded Fabric Loader requirement to
0.18.0. - Added 3D Skin Layers compatibility.
- Held items (main hand & off-hand) are now selectable parts in the posing editor.
- Scaling now uses the ghost clone preview system, consistent with translate and rotate modes.
- Part selection got more reliable. It should now select parts correctly in a lot more cases.
- Fixed armor and held items not following poses on non-player entity models.
- Fixed models flipping their orientation when snapped to ±90 degree rotation values.
- Added visual render export states during rendering, detailing which capture phase you're currently on.
- A number of Iris-related changes and/or improvements have been made:
- A UI warning is now shown when Iris is detected, and options incompatible with Iris (such as No Sky and No Shading) are automatically disabled with a note;
- Capture modes relying on masking out the sky will not do so when shaders are enabled;
- The Iris outline fallback is disabled during render exports, preventing selection outlines from bleeding into captures;
- The camera mode / freecam overlay text is now hidden during render exports;
- Reference Window is disabled when using shaders.
- Fixed normal maps getting distorted when the subject is close to the camera or near the edges of the screen.
- Fixed entity preview thumbnails in the model browser being incorrectly scaled for non-standard model sizes.
- Improved Advanced Normals: each armor slot (head, chest, legs, feet) now receives a distinct highlight color, and held items use separate tints per hand.
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:88Dqb66a:8SJgvsqp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:88Dqb66a:8SJgvsqp"
}

