Tags
Creators
Details
Licensed ARR
Published 6 months ago
Updated 3 months ago
All versions
0.2.0
Beta
Mannequin 0.2.05 months ago 228
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
We're moving to version 1.21.11! That being said, version 1.21.8 is now considered as legacy, and will no longer receive updates.
Features
- Entity models are now extracted from the game files.
- By extension, entities from other mods are now supported and can also be selected, though correct visuals are not guaranteed.
- If you find an incompatible mod, let us know in #bug-reports.
- Added the Rainbow sheep variant. Yup. It is in.
- [EXPERIMENTAL] Outline rendering has been reworked. It now supports Iris Shaders, and has around 50% better performance.
- Introduced an "Outline Thickness" setting in the "Configuration" screen. Access via Configuration (F8) → Display → Outline Thickness.
- Added a clearer hint near the top of the screen showing the current selection mode and how to switch them.
- Added an "Entity Features" toggle located below the "Breathing" toggle.
- The X/Y/Z displacement HUD now removes trailing zeros.
- Added two new anti-aliasing algorithms as more efficient alternatives to SSAA:
- FXAA: A quick post-processing method that smooths edges with little performance cost, making it suitable for previews and large exports;
- SMAA: A more advanced post-processing technique that preserves edge detail better than FXAA, producing sharper results, especially for thin lines.
- [EXPERIMENTAL] Enhanced Blockbench (.bbmodel) custom model imports across multiple areas, improving alignment with the official specification.
- Updated accessory (except for held items) selection for NPCs (e.g., armor, saddles). They no longer need to be held in the current slot; instead, a menu displays all available options.
- Skin previews are now visible in the "Skins" tab for GUI Scales above 2x.
- Removed the 64-mannequin limit in crowds. Outlines now consistently use the custom algorithm instead of falling back to the default glowing effect.
- "Entities Only" and "Entity Mask" export modes no longer exclude entities with colors near pure black.
- "Advanced Normals" export mode now includes limbs with 2D textures and entity features such as sheep wool.
Removals
- Removed the 2-block specific limb displacement limit.
- Removed render phases text during export, as it seemed to only cause issues.
- Removed "Force Render All" option from the "Overlays & Scene" menu.
- Removed the crowd selection box.
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:88Dqb66a:AU6XLbOf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:88Dqb66a:AU6XLbOf"
}

