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Creators
Details
Licensed ARR
Published 6 months ago
Updated 3 months ago
All versions
0.3.0
Beta
Mannequin 0.3.05 months ago 236
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Features
- Render Export (
F7) screen rework! It has been remade from the ground up using our in-house custom elements for a greater user experience, with additional improvements:- Added the "AO Map" export mode (vanilla-only);
- The goal of this mode is, by applying the AO Map over the "No Shading" layer with the Multiply blending mode, to achieve a close result to a Vanilla screenshot.
- "No Shading" now works across terrain;
- "Part Map" received improvements, so it should be more reliable.
- The output folder in the UI no longer shows the absolute path to the folder, showing just the name of the output folder instead.
- A lot of the UI elements use custom pixel icons for more pleasant visuals.
- Stronger Mannequin brand identity through the use of a consistent orange and neutral palette.
- [EXPERIMENTAL] Fixed occasional black outlines on edges when using anti-aliasing.
- Added the "AO Map" export mode (vanilla-only);
- Added emissive texture support. This means that certain mobs with glowing parts will now have them displayed correctly.
- You are now able to retarget the overlays into the Reference Window.
- Added ability to use a custom overlay in the Overlays & Scene (
O) menu with transparency controls. - 3D Skin Layers are now usable with Iris Shaders.
- Certain skins no longer retain 2D layers despite 3D Skin Layers being enabled.
- Re-added "Item" & "Ender Dragon" models.
- Item outlines no longer flicker and have "shaded" bits.
- Moving or rotating a specific limb is now more intuitive, in line with what a user might expect.
- Added ability to scale crowds, along with the undo/redo compatibility.
- Attached limbs to a specific limb no longer appear selected.
- Fixed the quick "snap" bug when dragging something, taking a frame or two to catch up to the new position.
- Re-added missing toggles for bow states, crossbow states, etc. Access them by right-clicking the corresponding hand button with the item is in the hand.
Removals
- Removed "Breathing" toggle, as it is useless at the moment.
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:88Dqb66a:qyKP3ZIr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:88Dqb66a:qyKP3ZIr"
}

