Tags
Creators
Details
3.0.0-rc.1
Compatibility
Changes
Mannequins 3.0.0-rc.1 for Minecraft 1.21.1 (NeoForge)
Developer Note: This is a release candidate. There can and likely WILL be bugs! Please take caution while using this version and report any issues to the bug tracker. This version of Mannequins is NOT compatible with previous versions (please break them first!)
This update brings a brand new version of Mannequins to NeoForge! Rewritten from the ground up, Mannequins is now more compatible than ever and new ways to customize your Mannequins. Pollen is no longer required and has been discontinued.
Additions
Gameplay
- Added data-driven Expressions.
- Previously, these were available by right clicking a Mannequin or Statue with their respective tools. This has not changed for the built-in ones, however new ones can be added using data-packs and can support any item.
- New expressions can be added via
data/<modid>/mannequins/expressions/<mannequin|statue>/<expression>.json.- Developer Note: Examples can be found on the Mannequins GitHub.
Editor
- Added Randomize Pose button.
- Randomizes between 13 built-in poses from Bedrock Edition armor stands.
- None
- Default
- Solemn
- Athena
- Brandish
- Honor
- Entertain
- Salute
- Riposte
- Zombie
- Can-can A
- Can-can B
- Hero
- Randomizes between 13 built-in poses from Bedrock Edition armor stands.
- Added Reset Pose button.
- Resets the current pose to the Default built-in pose.
Compatibility
- Added compatibility for Vanity.
- Asset type
mannequins:mannequinandmannequins:statuecan be used to skin the Mannequin and Statue model respectively.
- Asset type
Changes
Visual
- The Mannequin and Statue have both received texture refreshes.
Gameplay
- The Mannequin and Statue are now represented by blocks.
- Previously, both Mannequins and Statues were considered living entities, like armor stands. This change makes them now blocks which have a 1x2 hitbox and require empty space.
- To destroy a Mannequin, look at it's base. An axe is the preferred tool.
- To destroy a Statue, you can look at any part of it. A pickaxe is the preferred tool.
- Removed damage indicator
- Developer Note: This feature may make a return in a later version, but it needs to be revisited to be clearer and more accurate to users.
Fixes
Compatibility
- Fixed incompatibilities with mods that included custom armor models. Mannequins and Statues now properly translate, rotate, and scale armor models.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wfGzjtBG:BTD20asX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wfGzjtBG:BTD20asX"
}

