All versions
1.4.278
Release
MaoPhone - Trial Version 1.4.2789 months ago 363
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Hotfix 热更新
- Fixed player skin reading failed causing default skin avatars to be displayed in various screens
- Fixed abnormal sound effects in calling
- 修复了玩家头像读取失败导致各个界面中显示默认皮肤头像的问题
- 修复了电话功能的音效效果异常的问题
Updates (English Ver.)
- Camera update
- Remake camera overlay, replacing the viewfinder with phone interface
- Adapting to new overlay, photo ratio has been adjusted from 16:9 to 4:3
- Clicking the camera app will now directly close phone screen and enable camera overlay
- When camera is turned on, press the camera zoom button (default "`") and scrolling the mouse wheel can zoom
- When camera is turned off in any way, the zoom will be reset
- Now when not holding the corresponding phone, the camera will automatically turn off
- Now when opening the phone screen, the camera will automatically turn off
- Can customize your phone ringtone through the resource pack now
- Resourcepack file path: "assets/maophone_trial/sounds/phone_ring.ogg"
- OGG format audio files must be used, and the audio duration cannot exceed 2 seconds
- Fixed player skin reading failed causing default skin avatars to be displayed in various screens
- Fixed abnormal sound effects in calling
更新内容(简体中文版本)
- 相机功能更新
- 重做了相机覆盖层画面,取景框替代为手机界面
- 为适配新的覆盖层画面,照片比例由16:9调整为4:3
- 现在点击相机app将直接关闭手机界面并开启相机覆盖层
- 在相机开启时,按住相机缩放按键(默认“~”键)并滚动鼠标滚轮可以调节界面缩放
- 通过任意方式关闭相机时,将重置界面缩放效果
- 现在未手持对应手机时会自动关闭相机
- 现在打开手机界面时会自动关闭相机
- 现在可以通过资源包自定义手机铃声
- 资源包音频文件路径:“assets/maophone_trial/sounds/phone_ring.ogg”
- 必须使用ogg格式音频文件,且音频时长不能超过2秒
- 修复了玩家头像读取失败导致各个界面中显示默认皮肤头像的问题
- 修复了电话功能的音效效果异常的问题
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ShABinKy:K6djTb1z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ShABinKy:K6djTb1z"
}

