Tags
Creators
Details
Licensed MIT
Published 4 years ago
All versions
26.2-3.0.0-beta.10-neoforge
Beta
MapFrontiers-26.2-3.0.0-beta.10-neoforgelast week 27
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client-side
Server-side
Client and server
Required content
Unavailable version
Changes
Beta 10:
- Changed: Dialog Save buttons are now enabled only for effective changes.
Beta 9:
- Fixed: The selected editable point marker animation could play much faster than intended.
- Fixed: Some GUI widgets could react to mouse clicks even when hidden, inactive, or clicked outside their bounds.
Beta 8:
- Fixed: Very large frontiers could freeze the client when loading or connecting to a world.
Beta 7:
- Added: A hint in player name fields indicating that Alt can be used for player autocompletion.
- Changed: Many confirmation dialogs can now be skipped by holding Shift while clicking the action button.
- Fixed: Changing a frontier between personal and global could do nothing when the frontier belonged to a collection.
- Fixed: Legacy banner data could prevent worlds from loading correctly after upgrading from older Minecraft versions.
Beta 6:
- Added: Configurable default names, colors, visibility, and Path frontier styles for new frontiers and collections.
- Added: Restore default buttons for individual client settings and default options.
- Added: RGB, HSV, and Hex input modes to color editors.
Beta 5:
- Added: Collections can now be shown on maps with their own labels, banners, and visibility settings.
- Changed: Significant performance optimizations were made to the server, client, and network.
Beta 4:
- Added: Frontier collections, including grouped sections and per-collection actions in the frontier list.
- Added: HUD now supports a fourth slot and includes Collection by default (Name, Collection, Owner, Banner).
- Added: Temporary personal frontiers can now be created directly from the GUI for session-only use.
- Added: Frontier info paste options now support copying Path style between Path frontiers.
- Changed: Frontier creation from the frontier list now stays in the list unless shape editing is selected.
- Changed: Renamed frontier mode to shape across the GUI and client config for clearer terminology.
- Changed: Replaced the frontier list Type filter with a Shape filter (All, Vertex, Chunk, Path).
- Changed: Improved keyboard navigation across many GUI screens and widgets, including tabs, scroll lists, group settings, the color palette, and the color picker.
- Fixed: Changing frontier info paste options no longer sends unnecessary frontier updates to the server.
- Fixed: OP permission changes from the server only applying after the player disconnected and reconnected.
Beta 3:
- Added: More colors to the color palette.
- Changed: Screens can now be closed with the configured inventory key, and settings can also be closed with the configured MapFrontiers settings key.
- Changed: Screens and dialogs now scale and fit their contents more consistently at small window sizes.
- Fixed: Filter reset not saving changes.
- Fixed: Personal frontiers from a previous singleplayer world could be carried over into a newly opened world.
Beta 2:
- API - Added: Temporary personal frontiers that exist only for the current session and are not saved, synchronized, or shareable.
- Added: New Path frontier mode for open line-shaped frontiers, including editable points, marker styles, creation presets, and API support.
- Added: Save and cancel buttons to dialogs.
- Changed: Incomplete Vertex frontiers now have a distinct temporary look.
- Changed: Frontier names now support up to 48 characters per line, and the frontier info and list screens were updated to display longer names more cleanly.
- Changed: Frontier labels and banners now use improved shape-aware placement, keeping them better inside the frontier.
- Changed: Selected frontiers now remain highlighted on the fullscreen map even when hidden by visibility settings.
- Changed: Frontier lists now use mode icons to show each frontier mode and shape count more clearly.
- Fixed: Strange behavior of the maximum limit of int text box.
Beta 1:
- Added: API available soon.
- Changed: Reorganized the client config file into grouped sections and removed the dependency on ForgeConfigApiPort, so it no longer needs to be installed just for this mod.
- Changed: Existing client configs are now migrated automatically to the new layout, with backup/recovery when the client config file is invalid or unreadable.
- Change: Reduced the number of times frontier changes are written to the file.
- Change: The copy button puts the frontier ID on the clipboard.
- Change: Improved several translations across existing languages. If you notice anything that sounds off, feedback and corrections from native speakers are very welcome.
- Fixed: HUD continues to display with F1.
- Fixed: owned personal frontiers disappear when reconnecting after the server no longer has the mod.
- Fixed: MapFrontiers now fails gracefully when JourneyMap does not initialize its plugin. In-world features are disabled, but the mod no longer breaks.
To see previous changes, go to the changelog for version 2.7.0-beta.21
Includes:
- MapFrontiers API: 0.1.0-SNAPSHOT
Requirements:
- NeoForge: 26.2.0.0-beta
- JourneyMap: 26.2-6.0.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hWlsli6y:X7k1LocV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hWlsli6y:X7k1LocV"
}

