All versions
1.9.0
Release
Marioverse 1.21.1-1.9.0-neoforge3 months ago 333
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
The Creative Blocks Update
- Added Block Spawner (Creative Only)
- Right-click with an empty hand to open gui
- Right-click with a block to set a block to auto replace
- Shift-right-click with a block to set a disguise
- Add a block to the top slot for replacing the block in world
- Add a block to the bottom slot to disguise the block spawner
- Buttons to set a block replace timer.
- Buttons to configure placement direction and offset
- Buttons to configure the facing direction of blocks, such as stairs
- Checkboxes to enable/disable certain disguised block properties, such as collision or survival interaction
- Added Death Block (Creative Only)
- Kills all entities with no loot drops
- Players still drop loot
- Unbreakable
- Added Player Death Block (Creative Only)
- Kills only players
- Unbreakable
- Added Monster Death Block (Creative Only)
- Kills all monsters with no loot drops
- Unbreakable
- Added Passive Death Block (Creative Only)
- Kills all passive mobs with no loot drops
- Unbreakable
- Added item textures for when the goomba spawn egg is named "Goombella"
- Added item textures for when the checkpoint flag and goal poles are named "Wonder" or "America"
- Added shader support for Water Spouts and Dango Blossoms
- Added slot icon to refill GUI
- Added trampoline caps and dango blossom to create tags to allow placement on contraptions
- Windcharges can trigger On/Off Switches, ? Blocks, Spike Panels, and drop coins
- Projectiles can claim checkpoint flags for you
- Fixed Star Coins checking the wrong tag
- Fixed shift-clicking into slots of the refill GUI
- Fixed super mushroom tooltip displaying the wrong value
- Fixed mobs not scaling
- Fixed pipe towers generating outside of mushroom islands if another mod adds a biome tagged as
is_mushroom

Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rUR6ldL3:i24wWYSg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rUR6ldL3:i24wWYSg"
}






