All versions
1.10.0
Release
Marioverse 1.21.1-1.10.0-neoforge2 weeks ago 318
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
🎆 Happy 250th Independence Day! 🎆 🇺🇸
- Try renaming a flag "America", "USA", or "250th"!
Underwater Update
- Added the Porcupuffer
- Jumps out of water
- Attempts to eat players and other humanoids & fish
- Porcupuffers spawn in deep oceans
- Added Raw & Cooked Porcupuffer
- Added Mrs. Puff name tag easter egg
- Added Qwilfish name tag easter egg
- Added the Cheep Cheep
- Jumps out of water
- On contact, damages the player
- Normal Cheep Cheeps spawn anywhere
- Cold Cheep Cheeps spawn anywhere cold
- Warm Cheep Cheeps spawn anywhere hot
- Added Bucket of Cheep Cheep
- Added Raw & Cooked Cheep Cheep
- Added the Deep Cheep
- Jumps out of water
- On contact, damages the player
- Added Bucket of Deep Cheep
- Deep Cheeps spawn in deep oceans
- Added the Eep Cheep
- Swims away from the player
- Jumps out of water
- On contact, damages the player
- Added Bucket of Eep Cheep
- Eep Cheeps spawn anywhere
- Added the Spiny Cheep Cheep
- Jumps out of water
- On contact, damages the player with brief poison
- Added Bucket of Spiny Cheep Cheep
- Added Raw & Cooked Spiny Cheep Cheep
- Used to brew poison potions
- Added 5 types of Coral Tower blocks
- Generates in coral reefs
- Can be bone mealed
- Can die above water
- Solid hitbox, similar to coral in Mario's underwater levels
- Added the
question_blocks_can_placeblock tag for blocks it can place- Includes checkpoint flags & cake
- Added the entity tag
red_koopa_shell_always_attacks- Includes cheep cheeps & porcupuffers
- Used for additional entities for the shell to target besides monster mobs
- Added ability for parrots to imitate Marioverse mobs and the Super Star
- Added ability for Koopa Troopas to open doors
- Added special named flags to the Creative Tabs
- Added Pipe junctions to pipe world gen
- Added new baby piranha plant model for vanilla consistency
- Added Piranha Plant spawn animation
- Added new Piranha Plant emerge/hide animations in pipes
- Added Piranha Plant Pod and Trampoline mushrooms to be compostable
- Added a water landing zone to the classic underground structure
- Improved Piranha Plant spawning, spawns during the day in Jungles
- Improved Questions Blocks to be more compatible with modded items
- Improved Checkpoint Flags to be more compatible with modded items
- Improved Checkpoint Flag item tooltips
- Improved Power Up item tooltips
- Improved stomping on mobs, should stomp them more consistently now
- Increased mini goomba spawn rate & group size
- Improved collision checks of mobs & power ups
- Goombas can rarely spawn as a goombella variant
- Changed pitch of hefty, mega, & mini goomba sounds
- Fixed explosions not breaking checkpoint flags correctly
- Fixed teleporting using Clear Pipes with Sable
- Fixed piranha plant pod flashing a full-grown piranha for a tick
- Fixed baby piranha plants suffocating after growing up
- Fixed tamed piranha plants spawned from pods despawning
- Fixed red koopa shells targeting hiding piranha plants
- Fixed ice cubes freezing owners & teammates
- Fixed pipes not connecting properly in structures during world gen
- Fixed super mushrooms not generating in bonus chests
- Fixed bouncing on mushroom blocks
- Fixed reward particles not rendering with minimal particles enabled
- Fixed projectiles bouncing off of boos & hiding piranha plants instead of passing through it
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rUR6ldL3:zZLL3IcC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rUR6ldL3:zZLL3IcC"
}

