Changelog 1.1.4.1:
- Implemented Projectile Damage Attribute mod
- Changed config lines for bows, crossbows and gun items to represent actual damage dealt instead of bonus damage
- Added config lines for pull time and max velocity for bows and crossbows
- Added config lines for damage, velocity, divergence and number of silver bullets needed for guns
- Buffed posture loss applied by all guns
- Added config line for posture loss modifier applied to the player by both stagger enchant and silver bullets, silver bullets apply 75% by default and stagger apply 100%
- Darkmoon Longbow ability config line also represents actual base damage done to entities
- Fixed crash upon startup causing exit code 1
- Forge version uses the same config as the fabric one (soulsweapons.json)
Changelog 1.1.4:
New additions:
- Made all recipes data generated (can now be edited with datapacks)
- Added a japanese translation (was added mid-way development of update so may not be fully up to date)
- Added recipe to Forlorn Armor
- Added set bonuses for all custom armor sets:
- Soul Ingot: Grants Resistence
- Soul Robes: Grants Night Vision and Magic Resistence II (unchanged)
- Forlorn set: Heal a set amount when nearby mobs die (value can be changed in config)
- Added more translations for weapons that would send the player a message such as the “no bound freyr sword was found” message
- Added the Ghostly effect, makes the wearer completely invisible (even armor and weapons too) and damage immune, it is granted to the player when using Umbral Trespass ability and when inside someone's soul
- Added additional tooltip info on Umbral Trespass items (Darkin Scythe Prime and Shadow Assassin Scythe) to inform the player that Umbral Trespass can only target the last mob attacked, and nothing will happen if it is already dead or not in combat with anything
- Invading Forlorn now spawn anywhere in the Nether as long as it is not on Warped Wart blocks or Warped Nylium blocks. It also is fire immune, but still takes damage when in lava
- Added damage_over_time effect tag that contains status effects the Life Leach effect will heal you off of if the target has them
- Added c:ranged_mobs tag that contains mobs that will give the Darkin Scythe blue souls (like skeletons, blazes, ghast, guardians, etc.)
Weapon changes:
- Galeforce gives cooldown effect on ability usage instead of on item, cooldown time increased from 50 -> 80 ticks
- Nerfed Pure Moonlight Greatswords base damage from 12 -> 11
- Bloodthirsty effect now heals the player a reduced amount based on how much the attack speed bar was filled (healing = (base_amount + effect_amplifier) * attackCooldown), it also only heals when wielding a tool item (pickaxe, axe, sword, etc.)
- Darkmoon Longbow’s Moonlight Arrows can no longer hit Enderman
- Soul harvesting weapons (Soul Reaper, Forlorn Scythe, Frostmourne) now give more souls if the target is in the c:bosses tag
- All scythes no longer have custom hold animation/model change
Config changes:
- All weapons and armor functionalities and abilities can be disabled through the config
- Added more options in config for Calculated Fall and Ground Detonation event
- Added cap on expansion
- Added cap on damage
- Added base expansion
- Added expansion modifier
- Added bonus damage from fall distance modifier
- Added boolean for whether damage should heal the player
- Added healing modifier based on damage dealt
- Added config option for whether Ultra Heavy weapons can give Haste when having Strength or not
- Added config options for all armor recipes (including Soul Ingot, Soul Robes, Forlorn Armor etc.)
- Renamed config options with _spawnrate to _spawnweight
- Renamed config option disable_all_legendary_recipes to disable_weapon_recipes
- Added config options for total attack speed during rain for Mjolnir and Dragonslayer Swordspear
- Added config options for all the weapons’ attack speed
- Added config options for ore generation for 1.19.2 and under (1.19.3 and above uses datapacks for ore generation, so you can change the values by making a datapack yourself)
- Reduced Invading Forlorn spawn weight from 20 -> 15
- Added config option for Sword of Freyr to disable or enable friendly fire, changing it will determine if the sword will attack players or not (is true by default)
- Added config options for whether the player should be informed when an action was successful or not, such as:
- Attempting to use a disabled weapon
- Attempting to call back Sword of Freyr without luck
- Attempting to call back thrown soulbound weapons such as Mjolnir or Leviathan Axe
- Attempting to use a weapon ability while having the Cooldown effect (only Draupnir spear and Galeforce have some abilities that get disabled by this effect)
- Attempting to harvest nearby allies into soul harvesting item such as Soul Reaper
- Whether soul harvest was successful or not
- Renamed dawnbreaker_ability_percent_modifier to dawnbreaker_ability_percent_chance_addition
Bug fixes:
- Fixed issue where Core Beam attack was still being rendered while Fallen Icon was dead
- Fixed Master Sword issue where you could still use the ability when not at full health
- Fixed particle issue for Chaos Monarch when teleporting
- Improved the random spawning of allies for Fallen Icon and Returning Knight and fixed an earlier crashing issue due to the old code
- Fixed a bug where Magic Resistance effect would only reduce damage from indirect magic damage sources and not both normal magic damage and indirect
- Fixed bug where bosses spawning in structures would not have accurate amount of health that was determined in config
- Fixed crash due to particles being called to server to client and back to server again
Updated from 1.1.0 to 1.1.3
Changed include:
- Fixed a few bugs regarding amount of particles spawning in boss fights
- Freyr Sword can no longer drown
- Capped the reduced cooldown of Darkmoon Longbow to be no less than 60 ticks
- Changed Fallen Icons Moonfall attack to spawn Holy Moonlight Pillars like the Holy Moonlight Greatsword item
- Changed Day Stalker Overheat attack to spawn Flame Pillars entities instead of ticking and sending packets
- Bosses entering phase 2 will clear all their effects, both good and bad ones (mainly targeted towards Cursed Wounds preventing healing when initiating phase 2)
- Fixed issues regarding sounds not playing dynamically from the block position/entity they are played from
- Added a cap in the config for the amount of allies/summons which can be summoned for each summon weapon (i.e Nightfall, Soulreaper, etc.)
- Improved Fallen Icon's Core Beam attack with new particle logic and an actual beam render
Changelog:
NOTE: Updated fabric api version needed (>=0.96.11)
- Bosses entering phase 2 will clear all their effects, both good and bad ones (mainly targeted towards Cursed Wounds preventing healing when initiating phase 2)
- Fixed issues regarding sounds not playing dynamically from the block position/entity they are played from
- Added a cap in the config for the amount of allies/summons which can be summoned for each summon weapon (i.e Nightfall, Soulreaper, etc.)
- Improved Fallen Icon's Core Beam attack with new particle logic and an actual beam render
- Fixed issues with explosion emitters not displaying proper amounts of particles
Changelog:
- Bosses entering phase 2 will clear all their effects, both good and bad ones (mainly targeted towards Cursed Wounds preventing healing when initiating phase 2)
- Fixed issues regarding sounds not playing dynamically from the block position/entity they are played from
- Added a cap in the config for the amount of allies/summons which can be summoned for each summon weapon (i.e Nightfall, Soulreaper, etc.)
- Improved Fallen Icon's Core Beam attack with new particle logic and an actual beam render
Changelog:
- Freyr Sword can no longer drown
- Capped the reduced cooldown of Darkmoon Longbow to be no less than 60 ticks
- Changed Fallen Icons Moonfall attack to spawn Holy Moonlight Pillars like the Holy Moonlight Greatsword item
- Changed Day Stalker Overheat attack to spawn Flame Pillars entities instead of ticking and sending packets
Tried to resolve issues with Fallen Icon and Day Stalker crashing the game, but if the issue persists, make an issue post on GitHub
Changelog:
- Freyr Sword can no longer drown
- Capped the reduced cooldown of Darkmoon Longbow to be no less than 60 ticks
- Changed Fallen Icons Moonfall attack to spawn Holy Moonlight Pillars like the Holy Moonlight Greatsword item
- Changed Day Stalker Overheat attack to spawn Flame Pillars entities instead of ticking and sending packets
Tried to resolve issues with Fallen Icon and Day Stalker crashing the game, but if the issue persists, make an issue post on GitHub
Changes: 1.1.1:
- Fixed bugs reagrding too many/few particles in boss fights
- Fixed bugs regarding projectiles passing through entities
Changes: 1.1.0:
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
- Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
- The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
- Darkin Blade: Heals on landing (unchanged)
- Nightfall: Chance to summon Remnants
- Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
- Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10enchant to 20damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
Finally some armor update!
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
- Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
- The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
- Darkin Blade: Heals on landing (unchanged)
- Nightfall: Chance to summon Remnants
- Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
- Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10enchant to 20damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
Patch 1.0.2:
- Added c:wood_sticks tag to all recipes using sticks
- Fixed compatibility issues with enchantment mods such as Majrusz Library and Zenith mods
- Fixed Skofnung Stone compatibility issues, will properly remove all harmful effects, even from other mods
- Withered Wabbajack can now apply any effect in the game, including from other mods based on the three effect category types: beneficial, neutral and bad
- Added Growing Fireball entity to Withered Wabbajack’s projectile pool with luck type “neutral”
- Added tooltips for guns
Patch 1.0.1:
- Fixed crash by using Genesis Fracture and sumoning Flame Pillars
- Fixed Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness
Changes:
- Silver Bullets needs gunpowder to craft and deals 4 bonus damage against undead
- Silver Bullets recipe is removed if gun recipes are disabled
- Changed recipe for Silver Bullets. Using silver ingots from any mod will produce 10 bullets, while using iron will only produce 3.
- Added Frostmourne, a soul harvesting long-sword that applies Permafrost post hit and can summon either Frost Giants or Rime Spectre while having over 5 souls based on randomness
- Added Frost Giants, slow, hard hitting giants that attack with an AOE smash, are immune to Permafrost effect and take double damage from fire sources. Can be summoned with Frostmourne
- Added Rime Spectre, a ghost like creature that passes through walls and affects all nearby targets with Permafrost, and can shoot large snow beams that affect targets with a stronger Permafrost effect
- Made Dragon Staff summon a giant sphere-ish zone based on attack enchant level instead of a flat field
- Hallowed Dragon Mist buff no longer damages tamed entities that are owned by players
- Fixed bug that crashed the game due to another mod conflicting with Dragon Staff Projectiles, Chaos Skulls and Withered Wabbajack Projectiles' renderer
- Added more creatures to Withered Wabbajack Projectile
- Added custom damage sources back into version 1.19.4
- Made certain weapons need a keybind to use some abilities which is LEFT_ALT by default, this includes:
- Nightfall: Unbreakable ability (grant shield)
- Heap of Raw Iron: Rage ability (grant Bloodthirsty effect and Strength)
- Draupnir Spear: Draupnir's Wail ability (detonate all spears)
- Added Parrying ability to shields, press RIGHT_ALT to attempt a parry while a shield item is in the off-hand, if successful, it will apply Posture Break to the target. The keybind can be changed in controls and parrying in its entirety can be disabled or edited in config
- Fixed an issue where Soul Harvesting weapons could infinitely gain souls by harvesting the Soulmass' Familiar Ghost summons
- Soulmass can no longer summon it's own Familiar Ghosts if some of it's previous summons are alive
- Changing boss health in config now properly goes over the previous 1024 max hp cap up to thousands
- Added Sphere of Warmth, stationary and immovable fireballs that shoot fireballs at the target and buffs allies
- Added Sunlight Projectiles, fire versions of Moonlight Projectiles
- Added Growing Fireballs, a new fireball entity that grows in size until reaching criticality. If it hasn't been sent to a target in time, it will explode. This projectile can be parried and sent back in the direction it came from if timed correctly!
- Added the Day Stalker, one of the two sisters of the new duo boss fight!
- Changed other regular items to have crafting table recipes instead of smithing table ones
- Translucent Double-Edged Greatsword now counts as a Twin Blade with Better Combat
- Updated Russian and Chinese translation partially (still missing translations for this updates’ new additions, help with any translation is always appreciated)
- Frenzied Shade now emerges from the ground and stays above ground when having no targets
- Added the Master Sword from Legend of Zelda series, when at full health it can be used to shoot more powerful moonlight projectiles compared to the Moonlight Greatsword. Additionally, it has the Righteous effect, making it deal more damage to undead.
- The ability for bosses to break surrounding blocks (such as Returning Knight or Fallen Icon) can be disabled in the config (excluding explosions)
- The mods structures now use minecraft’s biome tags:
- The Decaying Kingdom now spawns in every single nether biome (“is_nether” tag)
- The Champion’s Graves spawns in the “is_taiga” tag, meaning Taiga, Snowy Taiga, Old Growth Pine Taiga and Old Growth Spruce Taiga
- The Cathedral of Resurrection spawns in “is_hill” tag, meaning Windswept Hills, Windswept Forest and Windswept Gravelly Hills
- Withered Demons spawn everywhere in the Nether if on a Crimson Nylium block
- Replaced the iron block in the recipe of Old Moon Altar with the new item Iron Skull that must also be crafted
- Fixed an issue where the text on the controls menu would overflow it if using a certain UI size with small monitor
- Fixed buggy interaction between Spell Engine and this mod’s weapons making them not able to use their right click ability if they have one
- Fixed a bug where any item would trigger the “Lord Soul” advancement
- Reworked Galeforce, press the ability keybind to launch in a direction, shooting a powerful arrow towards your last attacked target (or right ahead if you’re not in combat with anything) that deals 1% more damage per 1% of their missing health, meaning it can reach 50% more damage if the target is at 50% hp
- Tried to fix an issue with Remnants and other summons bugging out when targeting an entity
- Added a Dark Star particle and a Black Flame particle
- Added the Night Skull projectile, a more powerful Wither Skull that when destroyed, leaves behind a dark, spherical cloud of particles that affect everything inside with Decay and Wither
- Added Fog projectile that blinds anything it touches
- Added Blackflame Snake entity that seeks out it’s target and detonates when either touching it or running out of time
- Added Edges of Night, giant swords that emerge from the ground like evoker fangs and deals more damage
- Added Night Wave projectiles that simply deal damage when passing through anything
- Added the Night Prowler, the other sister of Day Stalker and the second boss in their duo boss fight
- Added Blight effect, damage taken will be increased by a percentage based on the target’s armor amount
- Added Veil of Fire effect, continuously apply fire damage and set nearby enemies on fire
- Added Night’s Edge, a greatsword that can only be crafted with the soul of the Night Prowler. Can be used to either summon a line of Edges of Night or a circle of them around you that ripple outwards (just like one of Night Prowler’s attacks), and will apply Blight effect on targets post hit, with Decay if the effect level was bigger than 10
- Added Genesis Fracture, an empowered version of Dawnbreaker that can only be crafted with the soul of the Day Stalker. Use to summon random Fire Pillars around, or press ability keybind to unleash Meridia's Retribution and apply Veil of Fire to yourself
- Decay no longer applies Wither effect to non-player entities
- Monarch of Chaos and still applies Wither effect to non-player entities close to him if he has Decay effect himself, and is immune to Wither himself
- Chaos Robes applies Wither effect to non-player entities nearby every 2 seconds
- Changed recipe for Skofnung Stone and it now removes all harmful effects upon use
- Added Tainted Ambrosia, potions that apply Cursed Wounds on targets for given time, created by brewing Oleander with Awkward Potions
- Reworked Stagger enchantment and added Posture Loss system. Post hit, apply a certain amount of Posture Loss, which is displayed on the hud for players. At max Posture Loss, the entity is Posture Broken (max posture loss can be changed in config)
- Reworked Silver Bullets and Cannonballs, now applies Posture Loss instead of random Posture Break.
- Reworked Posture Breaker enchantment for Guns, now no longer has any effect on bows and cannot be acquired from the enchantment table for bows either, only guns this mod adds. Silver Bullets naturally apply a Posture Loss amount and with this enchant, the amount will be increased.
- Fast Hands have been renamed to Quick Reload (in translation), cannot be enchanted on bows through the enchantment table and will only reduce the cooldown of Gun items.
- Reworked Gatling Gun, now shoots for a set time based on Fast Hands enchant, then goes on cooldown. The stack damage is set to 5 and applied when the user is finished using it.
- Boss xp drops can be changed in config
- Armor points can be changed in config
- Fallen Icon no longer drops the Arkenstone
- Added the Kraken Slayer projectile that deals bonus true damage, halved against players (can be changed in controls)
- Added the Kraken Slayer, a weapon with only 10 ticks in draw time (half of the normal amount for bows), and every third shot fires a Kraken Slayer projectile that deals bonus true damage
- Made Galeforce and future bows this mod adds fireproof
- Fixed hitboxes for custom arrows this mod adds
- Added Moonlight Arrows, arrows infused with moonlight that deal magic damage
- Added Arrow Storm cloud entity, a cloud that drops down a barrage of moonlight arrows each tick
- Added Darkmoon Longbow, a bow that has 5 ticks longer draw time, but shoots purely Moonlight Arrows that have piercing 4 and deal magic damage. Press the ability keybind to shoot out an Arrow Storm cloud.
- Added a new Hydrangea texture
- Removed the old Lord Soul recipe that was made with a nether star and lost souls
- Added functionality to Chaos Orb, use it to summon the Day Stalker and Night Prowler boss fight
- Reworked the lore
- Updated Moonstone Ring and Lunar Herald effect. While having the effect, press H to shoot a projectile. While having the effect, you can choose to attack with the Moonlight Shortsword to drastically increase the frequency at which the projectiles fire out of the sword.
- Added the Chungus Monolith. Moderately sized chunguses will only spawn in forests if these blocks are present within a radius of 32 blocks.
- Updated the Cathedral of Resurrection a tiny bit