Marium's Soulslike Weaponry

Marium's Soulslike Weaponry

Mod

A minecraft mod that adds new bosses and legendary weapons

Client and server AdventureEquipment MobsWorld Generation

191.6k downloads
156 followers
Createda year ago
Updated3 days ago

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SW - 1.0.2 [1.18.2]

Changelog

Patch 1.0.2:

  • Added c:wood_sticks tag to all recipes using sticks
  • Fixed compatibility issues with enchantment mods such as Majrusz Library and Zenith mods
  • Fixed Skofnung Stone compatibility issues, will properly remove all harmful effects, even from other mods
  • Withered Wabbajack can now apply any effect in the game, including from other mods based on the three effect category types: beneficial, neutral and bad
  • Added Growing Fireball entity to Withered Wabbajack’s projectile pool with luck type “neutral”
  • Added tooltips for guns

Patch 1.0.1:

  • Fixed crash by using Genesis Fracture and sumoning Flame Pillars
  • Fixed Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness

Changes:

  • Silver Bullets needs gunpowder to craft and deals 4 bonus damage against undead
  • Silver Bullets recipe is removed if gun recipes are disabled
  • Changed recipe for Silver Bullets. Using silver ingots from any mod will produce 10 bullets, while using iron will only produce 3.
  • Added Frostmourne, a soul harvesting long-sword that applies Permafrost post hit and can summon either Frost Giants or Rime Spectre while having over 5 souls based on randomness
  • Added Frost Giants, slow, hard hitting giants that attack with an AOE smash, are immune to Permafrost effect and take double damage from fire sources. Can be summoned with Frostmourne
  • Added Rime Spectre, a ghost like creature that passes through walls and affects all nearby targets with Permafrost, and can shoot large snow beams that affect targets with a stronger Permafrost effect
  • Made Dragon Staff summon a giant sphere-ish zone based on attack enchant level instead of a flat field
  • Hallowed Dragon Mist buff no longer damages tamed entities that are owned by players
  • Fixed bug that crashed the game due to another mod conflicting with Dragon Staff Projectiles, Chaos Skulls and Withered Wabbajack Projectiles' renderer
  • Added more creatures to Withered Wabbajack Projectile
  • Added custom damage sources back into version 1.19.4
  • Made certain weapons need a keybind to use some abilities which is LEFT_ALT by default, this includes:
    • Nightfall: Unbreakable ability (grant shield)
    • Heap of Raw Iron: Rage ability (grant Bloodthirsty effect and Strength)
    • Draupnir Spear: Draupnir's Wail ability (detonate all spears)
  • Added Parrying ability to shields, press RIGHT_ALT to attempt a parry while a shield item is in the off-hand, if successful, it will apply Posture Break to the target. The keybind can be changed in controls and parrying in its entirety can be disabled or edited in config
  • Fixed an issue where Soul Harvesting weapons could infinitely gain souls by harvesting the Soulmass' Familiar Ghost summons
  • Soulmass can no longer summon it's own Familiar Ghosts if some of it's previous summons are alive
  • Changing boss health in config now properly goes over the previous 1024 max hp cap up to thousands
  • Added Sphere of Warmth, stationary and immovable fireballs that shoot fireballs at the target and buffs allies
  • Added Sunlight Projectiles, fire versions of Moonlight Projectiles
  • Added Growing Fireballs, a new fireball entity that grows in size until reaching criticality. If it hasn't been sent to a target in time, it will explode. This projectile can be parried and sent back in the direction it came from if timed correctly!
  • Added the Day Stalker, one of the two sisters of the new duo boss fight!
  • Changed other regular items to have crafting table recipes instead of smithing table ones
  • Translucent Double-Edged Greatsword now counts as a Twin Blade with Better Combat
  • Updated Russian and Chinese translation partially (still missing translations for this updates’ new additions, help with any translation is always appreciated)
  • Frenzied Shade now emerges from the ground and stays above ground when having no targets
  • Added the Master Sword from Legend of Zelda series, when at full health it can be used to shoot more powerful moonlight projectiles compared to the Moonlight Greatsword. Additionally, it has the Righteous effect, making it deal more damage to undead.
  • The ability for bosses to break surrounding blocks (such as Returning Knight or Fallen Icon) can be disabled in the config (excluding explosions)
  • The mods structures now use minecraft’s biome tags:
    • The Decaying Kingdom now spawns in every single nether biome (“is_nether” tag)
  • The Champion’s Graves spawns in the “is_taiga” tag, meaning Taiga, Snowy Taiga, Old Growth Pine Taiga and Old Growth Spruce Taiga
  • The Cathedral of Resurrection spawns in “is_hill” tag, meaning Windswept Hills, Windswept Forest and Windswept Gravelly Hills
  • Withered Demons spawn everywhere in the Nether if on a Crimson Nylium block
  • Replaced the iron block in the recipe of Old Moon Altar with the new item Iron Skull that must also be crafted
  • Fixed an issue where the text on the controls menu would overflow it if using a certain UI size with small monitor
  • Fixed buggy interaction between Spell Engine and this mod’s weapons making them not able to use their right click ability if they have one
  • Fixed a bug where any item would trigger the “Lord Soul” advancement
  • Reworked Galeforce, press the ability keybind to launch in a direction, shooting a powerful arrow towards your last attacked target (or right ahead if you’re not in combat with anything) that deals 1% more damage per 1% of their missing health, meaning it can reach 50% more damage if the target is at 50% hp
  • Tried to fix an issue with Remnants and other summons bugging out when targeting an entity
  • Added a Dark Star particle and a Black Flame particle
  • Added the Night Skull projectile, a more powerful Wither Skull that when destroyed, leaves behind a dark, spherical cloud of particles that affect everything inside with Decay and Wither
  • Added Fog projectile that blinds anything it touches
  • Added Blackflame Snake entity that seeks out it’s target and detonates when either touching it or running out of time
  • Added Edges of Night, giant swords that emerge from the ground like evoker fangs and deals more damage
  • Added Night Wave projectiles that simply deal damage when passing through anything
  • Added the Night Prowler, the other sister of Day Stalker and the second boss in their duo boss fight
  • Added Blight effect, damage taken will be increased by a percentage based on the target’s armor amount
  • Added Veil of Fire effect, continuously apply fire damage and set nearby enemies on fire
  • Added Night’s Edge, a greatsword that can only be crafted with the soul of the Night Prowler. Can be used to either summon a line of Edges of Night or a circle of them around you that ripple outwards (just like one of Night Prowler’s attacks), and will apply Blight effect on targets post hit, with Decay if the effect level was bigger than 10
  • Added Genesis Fracture, an empowered version of Dawnbreaker that can only be crafted with the soul of the Day Stalker. Use to summon random Fire Pillars around, or press ability keybind to unleash Meridia's Retribution and apply Veil of Fire to yourself
  • Decay no longer applies Wither effect to non-player entities
  • Monarch of Chaos and still applies Wither effect to non-player entities close to him if he has Decay effect himself, and is immune to Wither himself
  • Chaos Robes applies Wither effect to non-player entities nearby every 2 seconds
  • Changed recipe for Skofnung Stone and it now removes all harmful effects upon use
  • Added Tainted Ambrosia, potions that apply Cursed Wounds on targets for given time, created by brewing Oleander with Awkward Potions
  • Reworked Stagger enchantment and added Posture Loss system. Post hit, apply a certain amount of Posture Loss, which is displayed on the hud for players. At max Posture Loss, the entity is Posture Broken (max posture loss can be changed in config)
  • Reworked Silver Bullets and Cannonballs, now applies Posture Loss instead of random Posture Break.
  • Reworked Posture Breaker enchantment for Guns, now no longer has any effect on bows and cannot be acquired from the enchantment table for bows either, only guns this mod adds. Silver Bullets naturally apply a Posture Loss amount and with this enchant, the amount will be increased.
  • Fast Hands have been renamed to Quick Reload (in translation), cannot be enchanted on bows through the enchantment table and will only reduce the cooldown of Gun items.
  • Reworked Gatling Gun, now shoots for a set time based on Fast Hands enchant, then goes on cooldown. The stack damage is set to 5 and applied when the user is finished using it.
  • Boss xp drops can be changed in config
  • Armor points can be changed in config
  • Fallen Icon no longer drops the Arkenstone
  • Added the Kraken Slayer projectile that deals bonus true damage, halved against players (can be changed in controls)
  • Added the Kraken Slayer, a weapon with only 10 ticks in draw time (half of the normal amount for bows), and every third shot fires a Kraken Slayer projectile that deals bonus true damage
  • Made Galeforce and future bows this mod adds fireproof
  • Fixed hitboxes for custom arrows this mod adds
  • Added Moonlight Arrows, arrows infused with moonlight that deal magic damage
  • Added Arrow Storm cloud entity, a cloud that drops down a barrage of moonlight arrows each tick
  • Added Darkmoon Longbow, a bow that has 5 ticks longer draw time, but shoots purely Moonlight Arrows that have piercing 4 and deal magic damage. Press the ability keybind to shoot out an Arrow Storm cloud.
  • Added a new Hydrangea texture
  • Removed the old Lord Soul recipe that was made with a nether star and lost souls
  • Added functionality to Chaos Orb, use it to summon the Day Stalker and Night Prowler boss fight
  • Reworked the lore
  • Updated Moonstone Ring and Lunar Herald effect. While having the effect, press H to shoot a projectile. While having the effect, you can choose to attack with the Moonlight Shortsword to drastically increase the frequency at which the projectiles fire out of the sword.
  • Added the Chungus Monolith. Moderately sized chunguses will only spawn in forests if these blocks are present within a radius of 32 blocks.
  • Updated the Cathedral of Resurrection a tiny bit

Files

soulslike-weaponry-1.0.2-1.18.2-fabric.jar(6.19 MiB) Primary Download

External resources



Project members

mariumbacchus

Owner


Technical information

License
CC0-1.0
Client side
required
Server side
required
Project ID