20
Compatibility
Changes
What's New ?
COLORS!
I've added color everywhere, Wooden masks now have special colors the special masks have their own special color to differentiate them from the wooden ones.
Weapons have special colors depending of their materials,
even the pale armor now has the pale steel color.
I've also tweaked the hit sounds slightly so you can't hear them from 40 blocks away now (also removed one of the 3 hit sounds for the saber, the annoying one that no one liked)
I tweaked the durability of the pale armor just so it's balanced
I've also cleaned up my code again, and changed other small things
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sHZlXuMx:dy4AQBGO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sHZlXuMx:dy4AQBGO"
}

