41
Compatibility
Changes
What's New ?:
-
buffed pinning, now will prock after 1 second of being in the air, slamming you back down no matter what.
-
Added a cooldown to the remorse greatsword
-
made Remorse and Homing enchantable on the enchanting table.
-
changed the "bleedind" effect to not trigger any "damage tick" you will loose health quietly.
-
added a new mechanic to the pale steel armor set. When wearing full set you will get a passive effect called "Actor" which makes it so if anybody is watching you fight in a 20 block radius, any damage you get over 2 hearts will be lessened and a part of them will be sent over to the "public"
-
Added a new effect "Off-Script" if you wear the full set of pale steel armor, and sneak after taking damage for 3 second without doing anything, you will become invisible (even your armor), and be completely immune to projectiles for 5 seconds. (around 20 seconds of cooldown.)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sHZlXuMx:skHbVMsV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sHZlXuMx:skHbVMsV"
}

