Tags
Creators
Details
81
Compatibility
Required content
Changes
What's New ?:
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made the null actually smart this time, they should stop dying from fall damage randomly
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you can now talk to your nulls and give them command throught chat by saying "null" first in your sentence. I'll post the list of commands later on.
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reworked the builder null fully with custom houses made by D-man.
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added 11 new achievements.
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reworked the vanguards, they now spawn in the castle at different spot and are made to attack intruders
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rewored sugar rush
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made a way to counter NULL by placing a stunt double helmet on an armor stand.
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tweaked the pan so that it works more like a mace
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made a new weapon for a friend "SnouttoTail" book on how to get it soon, but you can probably figure it out.
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a bunch of NULL rework shenanigans.
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added custom sounds to the orbital structure
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made a bunch of new effect icons
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I don't remember but I did a bunch of other stuff.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sHZlXuMx:lKnfgY2A"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sHZlXuMx:lKnfgY2A"
}

