Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details

Matcha Flavoured is a datapack designed to reward casual players who don't enjoy making mob farms, or engaging in the technical aspects of minecraft. The goal being for casual players, who like to play slowly, to be able to gather the same amount of resources technical players do in the same amount of time.
Contents
Major Features
- 12 Food Ingredients now contain special intrinsics (potion effects)
- ~50 new foods
- 4 new alloys
- Death is no longer as punishing
- Vanilla equipment has been overhauled
- Villager trades have been overhauled
- Special treasures have been added
- A couple of new enchantments
- Hunger has been removed
- Natural Regeneration has been removed
- Enchanting has been reworked
- Plenty of secrets
Some Tips
- Early-game is harder now, remember to use every tool at your disposal
- Go to The End when you're ready, no need to rush, shulkers are now early-game features
- Break Spawners!
Installation
The data and resource pack are bound together, place the same file in the datapack and resourcepack locations and everything should be kosher.
You might not want to put this into a pre-existing world, as items have been shuffled around. If you really would like to anyways, that's fine, but you should probably enable cheats so you can fix where things break-down.
This Pack was Made by One Guy
So there's bound to be bugs and issues I haven’t found. Please excuse my amateur production and if you have feedback, suggestions, or bugs, let me know here.
Credits
Proper Credits
Ciren
They composed the "Golden" music disc. In memory of my dog who died recently.
Klei
All other textures were made by me, check the license and steal as you wish. If you just like the resource pack and none of the design changes, feel free to make an off-shoot of this pack and get rid of my messy nonsense. Make sure you credit, share under the same license, and DON'T SELL IT!
Special Thanks & Inspirational Artists
*None of these people know of nor endorse me!
Raspmarry
I really enjoyed my time with Raspberry Flavoured. I think the design and attention to the resource economy and progression was stellar. Truly reworking the create mod into a brilliantly designed progression. I can’t give this modpack more praise. Electrum, Shakudo, Hepatizon, and Divine Fragments were directly inspired by this mod; plus much more!
Go check out Raspmary’s modpack here.
JermsyBoy
My resource pack was made to mirror JermsyBoy’s original texture pack as closely as possible. I thought he did great work but unfortunately has since stopped developing the project. Further, the textures had copyright protections on them, thus my pack was made to mimic it whilst still allowing everyone to modify and steal textures as they wish.
His original texture pack. He also has a youtube channel, and has some stunning builds.
MiziraGamez
Provided a framework for endless repairing (No XP cap).
You can find their datapack here.
Gooporeal
Provided inspiration for the Lichen re-models I did.
Their resource pack.
Vectorwing
Provided the inspiration for a lot of my textures.
Their resource pack.
Rhythmic under PurpurMC
Provided a framework for looting shears.
Their datapack.
Things I want in future
A lot of this I know how to do, but lack the time to devote myself to it
Fishing Changes
- Biome Specific fish like sulfur fish, dripstone fish, etc.
- Special fish that appear at certain times in the day
- A legendary tier of fish (⭐⭐⭐⭐⭐)
Binding Candle
- A candle that is bound to a pet or friendly mob, the mob will become immortal but when the candle is blown out the bound entity will die
- There will be three max binding candles, red, white, and black
Structures
- More underground structures reminiscent of strongholds and monster rooms. To give players a better chance at finding Crystal hearts and Divine Fragments underground, and because it sounds fun
- Update villages to have a few more structures, the old prototype villages are really cool, but im wondering if I can keep the same eerie atmopshere if I add the old church and a few other buildings? That way the village loot tables I did can actually be used.
Villagers
- A Tapissier-esque villager that trades banner patterns for pride flags or other custom designs
- I want the Shepherd to sell a Petasos. But I ran out of time to texture and model it.
- A lightning Helmet (i dont know if it would be useful)
- I still need two new villager ideas, trades that would be USEFUL for the player. And could be mapped on the armourer and Cleric workstations easily.
- "No Soliciting" sign that when placed, pushes wandering traders away, Good for warding them against entering your home. Or a sign that when a wandering trader is near, keeps them in a small range, what would you prefer?
Music
- More music and custom music discs! I can't write music, so I'll have to wait until other people submit their own songs to the pack.
- (Contact me if you take commissions and think you can write a killer music disc)
Potion Brewing
- Potion brewing was removed due to the system not being data-driven. However, with recent news we now know that potion brewing will become data driven.
- Im still wondering how I could change the potions to be significantly different from food such that players would want to engage with the new system and still engage with the food system. If it would be beneficial at all to even have potions. Maybe it would be better for the brewer to act as a new crafting table for something, processing chemicals or refining otherwise hard-to-obtain materials. Ill have to wait until I can get my hands on the new data-driven system to see what I can do with it.
- If this happens, likely the chemist/alchemist villager would be removed or changed.
Difficulty and Gameplay
- I want difficulty to scale with the amount of hearts gained, this doesn't seem too difficult, but I ran out of time to do it.
- Find a way to keep mob griefing on, but keep creepers, ghast, and enderman from being annoying. That way zombies can break down doors, sulfur cubes can pick up blocks, and piglins can trade.
- I want the wither fight to be FUN! Because it isn't right now. I Think I can do this with datapacks but itll take more time that I dont have. I want to make it similar to the forest spirit fight from allumeria
Decorations & Polish
- Eating Animations for all foods (This seems like a mad task, but I'm confident it can be done)
- Maybe 3D models for plants and things? Would it feel vanilla? (I just learned how to use blockbench so I've been getting excited about it)
- 3D Models for the clay fetishes, so when placed on an item frame, they have a cute 3D model like copper golems
- 3D Model for the Mace
Other
- Chunk-loading dogs and a dog whistle? Would that be useful?
- Make feather falling work for ender pearl damage
- A way to get enchanting tables but keep them non-functional (I couldn't figure out how to change the is_in_enchanting_table tag to modify the available options to nothing)
- Refunding System. Update-to-update items may become broken, but I dont want players to loose their cool items, for example, if you made 5 stacks of grilled melon, and I update the pack to change the grilled melon from poison potatoes to say armadillo spawn eggs, all of those melons will be useless for crafting recipes. So I want to have a trigger function that scans the players inventory and gives them the updated items, OR destroys an item into its component parts (Adamant Chestplate -> Adamant, Diamonds, and whatever enchantments you had on as books). I tried to get the datapack far enough along in the process where this shouldn't be a problem but of course, the game updates quite frequently, and I can see this being an issue.
- Terraformer, a block that can change the biome in an area around it
- Apiarist's Outfit, all bees near the player turn friendly even if not smoked


