Tags
Creators
Details
Licensed CC-BY-NC-SA-4.0
Published 4 months ago
Updated yesterday
All versions
1.12
Release
Armour Performance Issue Hotfix2 months ago 124.6K
Compatibility
Minecraft: Java Edition
26.2
Platforms
Data Pack
Resource Pack
Changes
I know its poor form to release so many patches so quickly together. Im trying, guys. Thank you to the bug reporters
Bugs
- Electrum, Adamant, and Shakudo caused severe performance issues in Multiplayer
- I tested this on a multiplayer server and it seemed to work, lmk
- Ominous Trial Keys did not drop from Ominous Spawners in Abbey
- I band-aid fixed this by making them a 20% chance to drop from spawners when selecting a key item
- And to make sure people don't feel too upset, ill just add a recipe to make ominous keys craftable
- This isn't a great fix, but trial spawners can be really finicky, especially when using them in structures
- In future I'll go through the NBT to see if somehow the default loot_tables_to_eject when ominous was overriden. I don't want to right now I really just want to take a break from all this, it has been a hard month
- potions/* wasn't deleted
- TNT recipe unlocks
- Crystal hearts weren't removing proper (Typo in Crystal heart system)
- Bronze and Shakudo Spear cooldowns are now accurate to what the tooltip claims
- Buffed buried treasure (What the Hell, why not, still not as crazy as it used to be)
- BUffed Fishing Buried Treasure (A little, since the treasure chest rates are nerfed, it feels fair that the loot can be more)
- Amber earrings were craftable in smithing table (Leftover from bugtesting)
- Husk
- Husk Slowed Down a bit (Normal Mode)
- Husk Spawn Rate lowered (80 -> 50)
- Husk base damage lowered (Normal Mode 15 -> 10 ; Hard 20 -> 15)
- Husk reinforcement rates lowered (I accidentally put this way too high) (Normal )
- Husk does not have increased attack range to vanilla, im not sure why people thought they did
- True Darkness
- I'm keeping True Darkness, I like it, and it doesn't stop my videos from being hard to see, imo, BUT IF YOU DON'T
- Go to your datapack folder location, Matcha_Flavoured_X -> data -> minecraft -> dimension_type
- Delete the overworld.json
- rename the overworld_no_true_darkness.txt to overworld.json
- Restart the world server
- Dark Nether
- People have been complaining about Dark Hell, I like Hell being Dark but I understand some people dont like not being able to see (I do I think its fun)
- So as a compromise I've increased the Nether Ambient Light Level (0.1 -> 0.3) So dark areas won't be as dark
- Villager-traded hearts cannot be eaten anymore
- The Anvil texture thing isn't a bug, I did it so I could build with brick-coloured anvils
- Duped Lang for En_us to other english-speakers. More Lang support upcoming, I promise, Im just really overwhelmed right now and I want a break
Small Tweaks
- Estus flasks are fine, they're really important for harder modes, so I'll leave them. But I won't add the advancement back since it doesn't lead into anything
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QI0EmgZ1:E9rngRfK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QI0EmgZ1:E9rngRfK"
}

