Tags
Creators
Details
1.12.2-beta
Compatibility
Changes
Credits
- Hashiru: Optimisations
- NamlessJU: Various coding things, translations
- Nat: Translation project lead, and other stuff
- Imtlx: New Angler's Almanac, Fishing Sounds, Translation, and Github help
- Vee Vaicekauskas: Background musics (Check out their bandcamp!: https://par4.bandcamp.com/)
- DeBlezyBestie: Music Discs
- Bingbongbooper: Food Ideas (Their YT!: https://www.youtube.com/@bingbongbooper)
- HapppySpud: Nether World Gen Gravel Remover, Post-Smithing Enchants, Random Asylum Seekers
- Linkershim: Optimisations, Multiplayer Support and various other coding things
- Pepurion: Optimisaitons, Rose Models
- Fayranchia: Bug fixes
- ReinIsNOTaDev: Optimisations, and Github Workflow nonsese
- Fpekal: Bug fixes, optimisations, and working on 26.3 port
- FloofShade: Item update trigger
- EastMonster: Bug fixes
- Voxybuns: Custom emojis and their implimentation
- milo256: Dyanmic Multiplayer Sleep
- All of the translation volunteers
- Thank you so much everyone!
This symbol (👥) means the feature was changed/added per community feedback, or brought to attention by community bug reporters.
This symbol (💻) means the feature was changed/added by community code contributors.
This symbol (🖌️) means the art was added by community artists (music is art)
Everything is Broken!!
- ITS OKAY! I promise
- Hold the broken item in your hand and run:
- /trigger update_item
- The broken item should update. If it doesn't please report that to the github. But, if you'd like a quick fix and want to throw away the broken item use
- /loot give @s loot
- And start to type in the name of the broken item and it should autofill. Ex. The Divine Comedy is called matcha:treasure/divine_comedy
WHY!?
- In order to make the pack easier to use for other devlopers, and to maintain its own consistency, a TON of items had to move around. This meant namespace changes for almost everything. So the previous models either minecraft:x or main:x have been moved to matcha:x
But I don't care and I dont want to deal with it
- Fair. Just have both the most recent RP and the old RP on at the same time, with the most recent one being placed on top. This will cover up any broken items and make them seem normal. Just know that enchants will still be broken unless you use the trigger
Changelog
Major Additions and Changes
- Electrum & Adamant Reworks (See Below)
- New Intrinsic/Effect Icons! (They look awesome, 💻/🖌️, Voxybuns)
- Wither Effect is VERY nasty now (Easy mode is exempt)
- Shakudo Chestplate no longer cleanses wither
- Please bring milk or bread to Hell, please its very important
- Wither skeleton feet stabbies won't work anymore, but you should try to do it anyways ;)
- Crystal hearts are now "used" instead of "forced" on players, since the new death system provides enough incentive
- They also double as cheap totems (at max hearts), and great healing items when < max health, so have fun with them
- Progression Polish
- Blast furnace recipe tweaked, Raw Diamonds now exist, and require blast furnaces to smelt
- So no more naturally-occuring free diamonds should appear on surface structures
- This should extend the copper and iron age a bit more, and when you finally have a blast furnace, feel good to finally be able to USE the diamonds you collected
- Trigger Update system (💻, FloofShade)
New Death System
- I am moving forward with the experimental death system. There has been so much postitive feedback for it, that it is staying. If you don't like it, I have some tips:
- Try to slow down. Make sure you're equiped enough, with enough food, tools, and weapons at your disposal before you go trying to progress. Progressing fast will make you loose hearts faster than progressing slow.
- Play on Easy. In easy mode, you won't go below 10 hearts
- Dont play on Hard! Hard is meant to be unfair. Its only for people like me who enjoy getting one-tapped by husks. I except to die at LEAST 3 times at the final boss of any game before I beat it. Anything less than that is cheap to me
Where is 26.3??
- 26.3 is a major data-pack-breaking update. Its taking a long time to get things sorted out with the new syntax. Especially beucase matcha is so big. It will take time to come out. But trust me we are working on it. No one is more excited about yellow leaves than me, trust.
Tweaks & Small Additions
- Enderman can only pick up melon, pumpkins, and TNT (💻, Linkershim)
- Multiplayer support improvements! (💻, Linkershim)
- Trim Colours added
- Yet to add: Electrum, Shakudo, Hepatizon, Silver
- If you have better textures send them to the github, I ran out of ideas for these
- Buffed Sturdy Leather's Safe Fall Distance (1 -> 2)
- Sturdy Leather can now be repaired with tattered leather
- Sturdy Leather Boots now have a step height intrinsic (👥)
- Feather Falling is better now (base damage reduction 12% -> 24%; max damage reduction 48% -> 72%)
- Heart Decrementing is now only local not global (Per player not per world, I made this imagining a small group of friends playing together. Not large servers, this change was made to help with that, difficulty is still set at 5 hearts, but since this can be changed I dont think its a big issue)
- Opal Earrings now only give Conduit Power when in water (quick patch job probably needs optimisation)
- Zephyr enchantment reworked so that its 3 levels (👥, freshdoktor) (💻, Imtlx)
- Elegy of the Abbey and Crete updated to their new versions
- Bulk Blocks now unpack directly into your inventory (💻, Linkershim)
- All Mason trades are now Bulk Blocks (💻, Linkershim)
- Bulk Dirt added to Mason Trade
- Bulk Blocks now have distinct models
- Diamond, Amethyst, and Lapis Earrings (They don't do anything but they ARE very cute) (👥)
- Silver is now found in deepdarks (sculk covers most of them, so why not?) (👥)
- Hard mode husks are slightly slower (But still faster than normal mode) (👥)
- Lily pads can now be cloned (👥)
- Chains can now be climbed
- Taiga Grass colour slightly changed to be a little less ugly
- Mobs spawned from spawners no longer drop anything (💻, HapppySpud)
- Withers can now only be spawned on the surface of the overworld
- Silver added to ominous vault loot
- Trash removed from trial spawners and vaults
- Many LTs re-buffed! Because diamonds are now raw, it allows me to give more rewards without worrying about progression breaking so badly that people end up not having fun c:
- ALL Loottables will be rebalanced, cleaned up, and made more unique for each one, however, I don't have the time to do that right now
- Silver can now be found in Ancient City Chests
- Ruined portal LT nerfed, to prevent gold from being obtainable pre-iron (tech. pre-copper).
- This may be nerfed more depending on how many people I see use this to skip iron
- If some people do it? Its fine, fun little shortcut you can do
- If a lot of people do it? Something's gone wrong
- The Quran and Tanakh added to trial chamber loot (Temp fix)
- Post-dragon, Abbeys can still spawn mobs
- Ofuda trades now require Crystal hearts
- Cyan and Normal Rose can now be placed in item frame with their own models (💻/🖌️, pepurion)
- Day/Night extender now uses timelines (💻, ReinIsNOTaDev)
- Trims now supported on custom armours (💻, Tralomine)
- Sleeping at night will wake you up in morning, but sleeping in the day still skips 12 hours (💻, milo256)
- Amnestics no longer reset villager XP BUT beucase of how villager trading work, they won't re-unlock the new items until you trade with them for each level at least once (Best I can do rn)
Cooking Changes & Additions
Electrum & Warding
- Netherite and Electrum count for piglin-safe armours (👥, CHECK WHO SUGGESTED THIS)
- Electrum Equipment can no longer burn in lava or fire (since its technically netherite now)
- Warding now "Stacks" with others of its same "type" (that sounds confusing, let me explain)
- If you hold a ✟ 1 item in your mainhand, and a ✟ 2 in your off-hand, it will apply a ✟ 3 level effect
- This cannot exceed ✟ 3 without electrum armour, ✟ 4 is reserved for the electrum set bonus effect
- ✟ 4 has other benefits, it can slow husks and even pierce copper armour's warding resistance
- Wearing ✟ 1 and holding ✟ 1 will not create a ✟ 2 effect, ✟ always prefers to check armour over held items.
- So If you hold a ✟ 3 and are wearing ✟ 2, it will have a ✟ 3 effect. If you are wearing ✟ 3 and holding ✟ 2, will will have a ✟ 3 effect
- Some minor things have been changed, like the particle effect working on babies, unique particles for slowness v damage, and the way warding works, no longer constant, instead running on a timer
- ✟ 1 & 2 - effect/1s
- ✟ 3 & 4 - effect/0.5s
- Warding removed from Electrum Tools, the focus should be on their Fortune properties
- Warding Shield nerfed from ✟ 2 -> ✟ 1 since warding now stacks
- Warding will prioritise certain things in-order (💻, Linkershim)
- Copper-wearing mobs will be targeted first, included armour stand, they act as a magic lightning rod, nullifing its effects
- Secondarily, the Wither
- Lastly, the closest undead mob
Adamant & DOOM!
- Adamant's intrinisc has been reworked into DOOM! (👥, CHECK WHO SUGGESTED THIS, AND EMAIL IF ITS OKAY TO CREDIT)
- Doom is an intrinic of adamant armour, which clears weakness every three seconds from nearby mobs, when the effect is cleared, it deals armour-piercing damage
- 𐕣 3 -> 1.5 hearts ; 𐕣 16 (Full set + Bonus) -> 8 hearts
- These numbers will likley be changed when I get some more feedback
- Adamant's Weapon intrinic applies weakness to mobs
- Adamant's Tool intrinsic auto-smelts mined blocks
- Yes, this means using tipped weakness arrows is a really useful thing now, but I'll add a better recipe for that later (A way to get lingering potions I think)
- I think this fits Adamant's apocryphal title much more, and ties in with its hell-based theming
Design Decisions/Ethos Moving Forward
- Dolabras are shifting from being treated as an Axe (weapon), Axe (tool), and Pickaxe hyrbid to an Axe (tool) and Pickaxe hyrbid. So damage will go down for all of them, weapon-based enchants removed, and tool-based enchants improved
- A tier's armour, tool, and weapon intriniscs should be more varried and distinct. This will be the ethos going forward. (Look at Adamant for the best example of this)
Bugs
- "Ophaned" villagers can only be children (💻, HapppySpud)
- Fortune now works on: Tomatoes, Glow berry vines, Chorus Plant (I think some of this was vanilla-intended, but I added it in regardless)
- Warding's (✟ x) effects were inconsistent at various levels, this was fixed
- Earrings no longer give knockback resistance
- Elegy of the Abbe can no longer be crafted
- Shakudo Elytra Bonus was not working (not sure how this was deleted)
- Water bottles no longer dupe in creative
- Oak and Dark Oak leaf LT updated to include electrum fortune
- Lily pad item Texture fixed
- Warding stone particles updated to match new warding ones
- Spawners no logner kill you when you place a block on them, only when you try to use a spawn egg on it (💻, HapppySpud)
- Copper torches now consistent with soul torches (💻, MrHatsy)
- Allays did not spawn in The Abbey, they now spawn on generation instead
- "Bonfire Lit" Advancement works now
- Post-dragon, abbey mobs would vanish, this is no longer true
- Snowballs and Enderpearls sometimes didn't stack to 64 (💻, HapppySpud)
- Massive lag spikes after ender dragon is killed, this bug was identified and...fixed? (💻, HapppySpud)
- Happpy IDed the bug and I assume it is fixed, but we still need testing to make sure
- Many bugs for Crystal hearts, Doom, etc, more and more (💻, Linkershim)
- Removed Beacon kindling from rooted dirt group (💻, fpekal)
- fix another fishing typo that makes the advancement not unlockable (💻, Tralomine)
- Pride Banners and shields REfixed (💻, Fayranchia)
Texture Changes
- Removed Redstone Particles
- Poplar Leaves, Log & Plank textures added
- All Vertical Slab textures added (👥, specifically barce & fwhip's video)
- Chisleled Sandstone Texture (🖌️, MrHatsy)
- Nether Portal is now Purple (🖌️, LambS0up) (👥, Cosmoxnautica)
- Skeletons (for Lore)
Removed
- Estus Flask, I want food to be most important, encourage players to actually make farms and ranches
Technical Changes
- Moved all assets and data into "matcha" namespace. Main no longer exists (Technically it does for enchantment updates but it will be removed entirely soon)
Many suggestions I have taken note of but have not added yet, EX. craftable fortune III, but this is being pushed back to the next update (scope creep is real)
There are also plenty of changes I forgot here. Beucase this move from main was so chaotic, a lot got lost in the crossfire. If a bug was fixed from the previous alpha, or fixed from the internal moving of things around, it was really hard to tell when all was said and done. Hopefully this won't happen again.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QI0EmgZ1:t2ko0BC6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QI0EmgZ1:t2ko0BC6"
}

