2.0.6
Compatibility
Changes
2.0.6:
The enchantments added by the mod now work on any compatible armor pieces or tools, including items from other mods. For example, you can now apply Dash and Double Jump to boots added by another mod. The way extra hearts are granted by the Absolumentium armor has been reworked. Previously, each piece gave +2.5 extra hearts. Now: Helmet: +2 hearts, Chestplate: +4 hearts, Leggings: +3 hearts, Boots: +1 heart Storm Caller now only works when held in the main hand. Storm Caller can now be activated by right-clicking anywhere, instead of having to right-click on a block. Double Jump now activates when there's no block at Y = -0.1 below the player, instead of Y = -0.5. This makes it more consistent when you're very close to the ground but not touching it. Double Jump, Dash, and Storm Caller now slightly affect your hunger when used — similar to how sprint-jumping does. It’s a small effect, but it adds up over time.
2.0.5:
With the Absolumentium Bow, all arrow types in the game are now compatible. Inventory priority order: Spectral Arrows > Tipped Arrows > Regular Arrows. The Absolumentium Block and the Absolumentium Ore Block now produce a "bell" sound when placed on a note block, just like the Gold Block.
2.0.4:
The Absolumentium Bow no longer triggers the bow-stretching animation when there are no arrows in the inventory. Previously, this animation would display the texture of the bow being pulled without an arrow. This behavior now only persists in Creative mode, where shooting without arrows is still possible. The arrow priority order has been changed: if you have both regular arrows and Spectral Arrows in your inventory, Spectral Arrows will now be fired first. The sound played when shooting with the bow has been updated. It now uses the classic arrow shooting sound from a regular Minecraft bow. The pitch (sound height) is now dynamic: it adjusts based on the arrow’s launch speed. This creates a more immersive sound effect, especially when shooting with high power, giving the sense of speed and force. Fixed a bug where the shooting sound could sometimes play twice — once on the client side and once on the server side. The sound is now handled only on the server side, preventing duplication. Arrows shot with the Absolumentium Bow are now correctly recognized as being fired by the player. Previously, when an entity was killed with this bow, the game didn’t associate the kill with the player, treating it as a “neutral” arrow instead. With this fix, vanilla achievements related to bows, such as "Sniper Duel", can now be unlocked properly. The Looting enchantment has been specifically enhanced for the Absolumentium Bow. It is now more effective on this bow than on a standard one.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qjxbJZnU:twVjGnaZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qjxbJZnU:twVjGnaZ"
}![MBE - Absolumentium [RENEWED]](https://cdn.modrinth.com/data/qjxbJZnU/5730f23602b51317634a141dba389120a7a46c42_96.webp)

